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Post by Attilius on Jun 3, 2021 14:08:08 GMT -12
Continue on until nighttime in silence, always checking our rear 180.
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Post by DM Bob on Jun 3, 2021 14:51:15 GMT -12
The day's travel is uneventful.
The ground is grassy, but in patches. There is eventually evidence of past wheeled travel in the direction you seek. Well, at least where there's light enough ground cover and lack of obstacles. The mountains grow slightly smaller in the distance to your general left (east). Kri-kcht finally feels like a cloud has been lifted and makes a bee-line for your unseen, imagined destination.
The night passes without interruption for once as well. Strange. You'd think something would have abducted, attempted to murder you or just interrupt your pace... but these grounds feel less traveled, almost empty. If it weren't for some strange feeling that ghosts of the past once thrived here.
The following day, the ruins are sighted at the very last.
An odd pole marker with a tattered red ribbon and small black skull stands before sand broken up by large stone blocks. Here, the going is slower. Some vegetation peeks from here and there...
Evidence of prior camps are about. Used fire pits, cleared ground, etc...
In the immediate area, there are some remains of buildings. The most structurally sound looking ones are a granite tower, half buried in the earth and sand, a broken columned building that once may have been white, now half broken and stained grey and black and another squarish, squat building built of mortared stone - that seems the most intact.
Each building is surrounded by scree, sand, grasses and chunks of other building remains. The ground is also a bit raised here, it dips oddly at points. There are many places one could hide.
There is a generally feeling of malaise, or just general uneasiness. Like a psychic darkness; a drag on the senses here.
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Post by DM Bob on Jun 3, 2021 14:51:56 GMT -12
Closing thread here, will repost in separate thread.
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