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Post by Attilius on Nov 23, 2021 14:21:32 GMT -12
The third warehouse door facing the courtyard is stuck. Tell me if you wish to try the other entrance (facing the street close to the odd poles) or if you want to combine strength to open the one in front of you. "I don't want to get near those poles & strange building yet. Someone help me open THIS door up..." says Hawkings as he tries to force it open with his little man strength [Strength 12, rolled 11]
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Post by DM Bob on Nov 23, 2021 15:04:38 GMT -12
Gonna need a bit more oomph than that.
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Post by Quila Oris (John M.) on Nov 23, 2021 20:19:09 GMT -12
Seeing Hawkings struggle with the door of warehouse 3, Quila tries to help him. She stands behind him leaning awkwardly and in a clumsy manner gives the door a push. "Oh it's stuck alright. Master Mohktli please help us."
(OOC: Strength 12, rolled 17)
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Post by Coden Rokos (Jesse H.) on Nov 23, 2021 21:41:05 GMT -12
Calidane muses while waiting for folks to work on the door, "Wish I had a kreen friend. Would be easier to keep the place secure with someone who didn't need to sleep..."
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Post by ascieszl on Nov 24, 2021 4:59:49 GMT -12
(Ibubesi will try as well: rolled 19 vs. Str 12).
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Post by Niachi on Nov 24, 2021 6:44:58 GMT -12
Moktli shoulders up to the door and braces his feet for a try:
Rolled 5 vs. 19.
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Post by Skrye [AC3; 48/48HP] on Nov 24, 2021 7:04:08 GMT -12
[OOC: Stuck as barred from inside, locked or how?]
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Post by DM Bob on Nov 24, 2021 7:33:19 GMT -12
Mokli adds his weight to the effort and the door opens with a 'crack'. A light bar from the inside has come off of it's crook revealing a well preserved room (coated in dust, but relatively well preserved) that matches the contents of the previous two warehouses (machine, framing, etc...) - sans watering hole. Some rope here actually looks to be in decent condition, but there's only a few coils... maybe a couple hundred feet or so.
The air is dry. The roof seems intact.
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Post by Quila Oris (John M.) on Nov 24, 2021 7:49:58 GMT -12
Quila tries to bar the door quickly before people step in. "Hold on, this looks very well preserved. Can anyone detect tracks or such things like rangers can? Baxby maybe? Maybe this warehouse here was used to make the newer nooses for the undead in warehouse 2?"
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Post by DM Bob on Nov 24, 2021 8:13:32 GMT -12
Baxby answers, "The dust don't seem disturbed, but that could be a few months or longer, ya know?"
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Post by Coden Rokos (Jesse H.) on Nov 24, 2021 8:17:38 GMT -12
"The door has a bar? That probably makes this the most secure room we've found yet."
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Post by Attilius on Nov 24, 2021 8:21:44 GMT -12
The halfling goes inside to check the other door to see its "lock bar status"...
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Post by DM Bob on Nov 24, 2021 8:23:48 GMT -12
The other door has no such mechanism. But it does lead out to the street facing the weird pole and gate.
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Post by ascieszl on Nov 24, 2021 8:26:49 GMT -12
(Ibubesi will grab Baxby and do a sweep of the room - same as the last warehouse. )
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Post by DM Bob on Nov 24, 2021 8:48:44 GMT -12
Nothing too different is found, except for a small piece of graffiti on the left wall. It simply states (to those who can read), "Rise in hand!" in chalk against the darker brick.
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