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Post by DM Bob on Mar 8, 2024 14:59:23 GMT -12
"Run Hegrit!" Sneers the once red head. "Curse these berks! Curse Aman the two-faced and his foul brother! Remember and AVENGE us!"
The once brunette ducks into the tent.
A dozen fiery little winged thin men are currently showing from behind the pavilion, a small herd of grub-like human faced worms in tow.
Attilius blocks an attack from the larger, screaming tall blue skinned woman thing.
The once red head manages to connect before he can land a blow on the once invisible foe...
And that's when he feels weak. His armor is too much. His weapon too heavy. Attilius cannot move as he feels so enfeebled. A wicked, cracked tooth grin greets him.
Coden does strike the once red head. As does Kri-kcht's son (twice). She still stands, but bleeds greenish-black ichor, only highlighted by the strange fiery light of this realm.
The blue skinned woman drops without ever taking a hit from the goliath, the fire being enough to destroy her form.
Chat'cho casts a silence upon the tent opening.
Niachi’s throws both miss his foe and the tent... completely into the fires of infinity.
Or maybe into a bizarre still smoldering carbon tree.
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Post by Attilius on Mar 8, 2024 15:20:05 GMT -12
Feeling as if holding the entire Criterion upon his back, the Murmillo quickly takes to one knee. As he slams into the spongey ground, he plants his shield's base into the deck to help support the massive weight he feels weighing him down...
"Fffff... Fuckin' magik!"
+2 vs. Fear saves 33 rounds remaining: Gouge +1 magical bonus
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Post by Skrye [AC3; 48/48HP] on Mar 9, 2024 5:34:50 GMT -12
- The Tari sees the fast chain of events, but her smirking eyes aim to the once red haired, positioning herself in an adyacent angle from where she could both have the winged aberrations at sight, as she leads her couple of daggers towards the already damaged skin of the hag facing Attilius.
[OOC: Initiative 5, Attack 1 (Hits AC 3, 3P Dmg), Attack 2 (Hits AC 3, 5P Dmg).
Skrye's AC 0 (Barkskin, 11 rnds), 48/48HP; SPELLS 1stLvl(4/5), 2ndLvl(5/5), 3rdLvl(4/4), 4thLvl(3/3)]
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Post by AthasianLaborer on Mar 9, 2024 7:39:22 GMT -12
Initiative: 5 (rolled a 4, -1 for Dex, +2 for Casting Time)
Intention: Cast Forget, attempting to place the AoE in a way that catches both Brown and Red.
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Post by Niachi on Mar 9, 2024 9:30:35 GMT -12
modified Initiative 4 (rolled 8)
Niachi aims another inky dagger at the wounded hag:
Hits AC -6, damage 3 (p)
And another:
Hits AC 5: miss
Cat's Guidance: Dex 22, +4 Rx and initiative bonus, +4 missile AT, -5 AC bonus
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Post by Quila Oris (John M.) on Mar 9, 2024 11:14:08 GMT -12
Posting two options, depending on whether my discovery of Unfailing Endurance still being active has made any difference on our gladiator's felt weakness.
Option 1: Attilius still in the game, I focus my energies on the brunette Initiative 10 (8, -2 dex, +4 spell)
Quila will hold casting Heat Exhaustion (lvl 3) until she sees the brunette hag appear again, targeting the hag to make her confused and delirious. (Heat Exhaustion: no save, 50yd range, 1 target confusion/delirium, causing -2 penalty to attack rolls, saves, and proficiency or ability checks.)
Option 2: Attilius out of the game, regardless of the +4 bonus he got to the save vs whatever caused him to feel weak, I focus my energies on getting him back in the game again Initiative 11 (8, -2 dex, +5 spell)
Quila will walk towards the gladiator but make sure to keep his mass and shield between her and the hag and touch Attilius while saying a prayer calling for inner strength and hardiness. She has cast the spell Restore Strength (lvl 2) upon the gladiator.
AC 1 (Safe Path), 62/62 HP, spells remaining: 1st (4/5) 2nd (3/5), 3rd (1/3), 4th (1/2) PSP 136/146 - effective Safe Path -2 AC, +4 saves
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Post by DM Bob on Mar 9, 2024 14:21:08 GMT -12
The forget spell succeeds. This sadly does not accomplish much, as a few attacks occur after the hag is affected. It does disrupt her actions for this round.
The other hag (Hegrit), that left for the tent... well, there's no way of knowing if the spell worked on her.
The mephits look confused. They don't seem to be in the mood to join any fight, they grumble back and forth, flitter to and fro and seem to be content watching the larvae at the moment.
Quila does manage to restore Attilius' strength with the spell of the same name. He may attack on the next round.
Coden and Kri-kcht manage to connect a few slight blows. It seems that the fight is in your favor, the remaining hag doesn't seem to be too healthy at this point.
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Post by Attilius on Mar 9, 2024 15:38:30 GMT -12
Round 3 - initiative 5 Top of initiative: Shield Block one incoming attack: hits AC -1
Two +1 gouge attacks on hag (Initiative: 10)
First attack: AC 4 Miss?
Second spinning attack: crit! AC -12 36 magical Slashing
---- Armor Class: -8 vs. missile weapons: -10 148/148 HP +2 vs. Fear saves 32 rounds remaining: Gouge +1 magical bonus
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Post by Skrye [AC3; 48/48HP] on Mar 9, 2024 21:54:51 GMT -12
- Skrye as a bit slower reaction, but repeats in her attempt to pierce the hag's skin once again
[OOC: Initiative 10, Attack 1 (0 AC, 4P Dmg), Attack 2 (2 AC, 4P Dmg) Skrye's 0 AC (Barkskin, 10 rnds), 48/48HP; SPELLS 1stLvl(4/5), 2ndLvl(5/5), 3rdLvl(4/4), 4thLvl(3/3)]
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Post by AthasianLaborer on Mar 10, 2024 2:47:48 GMT -12
Initiative: 8 (rolled a 5, -1 for Dex, +1 for Casting Time, +3 for Speed Factor per Bob)
Intention: Cast Shocking Grasp, slap Red (I assume that the slap will wait for next round?)
Attack: rolled an 18 needing 12 to hit AC 6
Damage: rolled an 8 for a total of 17
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Post by Quila Oris (John M.) on Mar 10, 2024 5:16:48 GMT -12
Initiative: 5 (rolled a 7, -2 for Dex) Intention: Activate my Clairvoyance and take a peek inside of the tent and look around. I will position the visor looking down from a point some two feet below where the tarp is at it's highest point (basically a good bit below the propped up high point of the tent that would still give me enough of a view of most of the tent's inside.
Rolled 3 on 19-20 to activate Clairvoyance. Will even work when I'm dealing with weird distances here instead of just anything within a 100 yards.
PSP: -5 for Clairvoyance, another -4 for maintaining Safe Path, 127/146 PSP left.
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Post by DM Bob on Mar 10, 2024 12:37:01 GMT -12
Niachi lets off a blast of magical energy at the flaming feet of the mephits on the right side of the tent. They jump back. A few even giggle.
Quila sees the inside of a well lit tent, royal in decor. Well, there are whips, ropes and other interesting instruments about the silks, linens and large fluffy pillows.
She can see the remaining hag running towards the rear of the pavilion, as she opens up the back of the tent and vanishes somewhere dark.
Attilius and the others easily destroy the outside witch with gouge and electricity.
The fires roar as if in approval.
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Post by Quila Oris (John M.) on Mar 10, 2024 13:22:42 GMT -12
Upon seeing the movement of the brunette hag, Quila conveys that information to her team mates.
Then she adds: “I think it best for our purposes to leave no dangling threads here or not? We heard Red invoke escape and take revenge. I don’t want to wait around with yet another target on my back. I want this worm retrieval for Aman to be as clean as can be. Let’s take out the remaining one too.”
She next places her point of view just outside the tent at the point she saw the brunette go behind a flap. So that puts the ‘eye’ outside at the back of the tent looking away.
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Post by DM Bob on Mar 10, 2024 13:27:03 GMT -12
That is quite interesting.
There is no sight of the witch escaping the rear of the tent.
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Post by Quila Oris (John M.) on Mar 10, 2024 13:38:32 GMT -12
“Back of tent shows no witch. She’s either invisible or there’s a portal of sorts.” Quila tells the rest. “Coden, can you still see the invisible?”
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