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Post by DM Bob on May 17, 2021 13:32:51 GMT -12
Spawn Heritage
(Divination-Wizard) Level: 2nd Range: 30 feet Components: V, S, M Duration: 1 round/level Casting Time: 2 Area of Effect: 10-foot radius Saving Throw: None
The elves of the coast traffick in spell components and mystic powders. Silt spawn tentacles can be used for both. However, different types of silt spawn are needed for different spells and powders. The elves have developed a spell that will reveal the type of silt horror the spawn will become. The physical component is a bit of dried hide from an adult silt horror. Technically the spell will only reveal if the silt spawn is of the same type as this bit of dried flesh. However, the more types of dried silt horror hide the caster is holding the more types of silt spawn he can identify. Although the silt spawn is a delicacy among the giants of the Silt Sea, the tentacles are not. They are hard and rubbery, with a bitter flavor. The giants trade the tentacles to the elves.
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Post by DM Bob on May 17, 2021 13:34:10 GMT -12
Spawn Song
(Conjuration/Summoning/Silt - Cleric) Level: 4th Sphere: Animal/Silt Range: 0 Components: V, S Duration: 10 rounds Casting time: 10 rounds Area of Effect: 240-yard radius Saving Throw: None
The shaman giants of the Silt Sea know a spell that can summon 2d6 silt spawn. It must be used carefully, because it does not make the creatures tame or placid. In fact, the summoning convinces the silt spawn that the cleric is himself a meal that will satisfy their raging appetites. The cleric actually sings the spell while in contact with the silt. So long as he sings, the spell calls to the silt spawn The song only lasts 10 rounds, after which the spell is broken. To make effective use of this spell, the cleric works with spawn trappers. The cleric is extremely vulnerable The trappers must scoop up the silt spawn from the silt before they get too close to the shaman. Fortunately for the trappers, the silt spawn are oblivious to everything except the singing shaman. If this spell is used to lure specific silt spawn, those creatures do get a saving throw vs. spell to ignore the spell. The 2d6 silt spawn drawn to the cleric are assumed to be those that have failed their saving throw.
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Post by DM Bob on Jun 18, 2021 13:39:24 GMT -12
Shivs of Glass
(Enchantment/Fire/Earth) Sphere: Combat
Level 1 Cleric Spell
Range: Touch Components: V, S, M Duration: Special Casting Time: 4 Area of Effect: Varies Saving Throw: None
This spell allows the cleric to form blades of obsidian from unworked volcanic glass. At first level, 1 large (Longsword or two-handed sword), 2 medium (broad sword or battle axe head), 4 small (daggers or short sword) or 8 tiny blades (arrowheads) can be produced. Double this every 3 levels of caster starting at 6th level and add one higher size category of blade (as you can make larger and larger weapons eventually). The spell is permanent and the weapons break as often as writ in the Dark Sun 2E Boxed sets. Note that the blades still need to be set with handles, arrow shafts, etc… as needed.
The material components are the priest's holy symbol and a suitable quantity of obsidian, unworked by tools or magic of any type.
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