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Post by Skrye [AC3; 48/48HP] on Aug 15, 2021 10:45:03 GMT -12
Just in case it's helpful, although I think we use an updated version. * First Printing Errata for #2117* (circa Fall 1991) Telepathic defense modes have no prerequisites: intellect fortress, mental barrier, mind blank, thought shield, tower of iron will. *Ego Whip* has contact as a prerequisite. p. 75 The heading for the *"Fate Link"* power is missing. *Mindlink* _Mindlink_ is not a prerequisite for the following telepathic devotions: empathy, ESP, identity penetration, incarnation awareness, psychic impersonation, send thoughts. _Mindlink_ has never been a prerequisite for: ejection, conceal thoughts, contact, life detection, mind bar, psionic blast, and psychic messenger _Mindlink_ is a prerequisite for all other telepathic powers. All references to the _"telepathy"_ power should be to the _"mindlink"_ power. _Mind thrust_ has contact as a prerequisite. _______ *Psionic blast* is a science. *Psychic crush* is a devotion. *Psychokinesis:* The following PK devotions do not require telekinesis as a prerequisite: animate shadow, control light, control sound, molecular agitation, soften, telekinesis. _____________________ _Brain Mole:_ References to the "amplification" power should be changed to "psychic drain." Also note that "mind thrust" is a telepathic, not metapsionic power. _Intellect Devourer (adult):_ References to the "amplification" power should be changed to "psychic drain." Also note that "ectoplasmic form" is a devotion, not a science. www.wizards.com/dnd/DnDPsionicsHandbookErrata.asp
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Post by DM Bob on Aug 15, 2021 11:54:14 GMT -12
I've seen this. The only ones I don't really keep in mind are the mindlink prereqs.
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Post by Quila Oris (John M.) on Mar 29, 2022 3:59:34 GMT -12
Discipline: Danger Sense (Clairsentience) [Rewritten for legibility. Original on CPHB p. 33]
Power Score: Wis -3 Initial Cost: 4 Maintenance Cost: 3/turn Range: special Preparation Time: 0 Area of Effect: 10 yards Prerequisite: none
Description: Danger Sense gives the user a slight tingling sensation at the back of the neck when a threat or hazard is near. When the player activates Danger Sense, the DM rolls the power check for them.
Basically, you learn about the WHERE, not the WHO/WHAT, the HOW, or the WHEN. (Longer: The player learns the general direction of the threat, not specific information about the danger type, nor the method or moment.)
The power check result determines how much warning there is (this is the WHEN aspect in a sense). All rolls up to and including 17 are a successful activation of the power. Benefits 'stack', i.e. a result of 13 provides both the from 8 up and from 12 up benefits. The same is true for the hindrances.
Check rolls and benefit: A roll of 17: (power score) you learn the exact distance to the threat (even if without the AoE) From 12 up: you know if danger is lurking anywhere in the immediate area (within the AoE) From 8 up: you have a full round of warning, you and companions can do something to prepare (ex: getting into defensive positions, preparing spells, or running away) From 7 and down: still some time for warning, DM's decision how much preparation is possible A roll of 1: still some time for warning, but direction is off A roll of 20: psionicist cannot sense danger successfully for 1d6 hours.
Constant benefit upon activation: You and your companions always gain a +2 bonus on your own surprise rolls.
[this is a rewritten/edited version of the Danger Sense psionic devotion from the Clairsentience discipline from the Complete Psionicists Handbook, pg. 33. The power score of 17 is based on my character Ylonis Ardes at level 3, your character's power score may vary but the logic of this write-up will not.]
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