Post by DM Bob on Aug 30, 2021 14:21:18 GMT -12
You leave late at night, the two moons in waxing crescent and waning gibbous respectively. The wind out of the west is as it usually is here...
Strong, savage and strangely enough?
Cold. The bitter dry freezing chill of the night-time desert. You would hope that leaving this late might get you to the chasm's edge by morning or shortly after first light. But you were wrong as the winds cut directly west to east, almost forming a physical barrier to pass. It is full morning (10 am-ish) by the time you can reach the edge.
As you fly, many of the same things you've observed in the past are seen once more. In the night there were shadows that betrayed large bats, usually glimpsed against the moonlight in their eery flutterings. As day breaks? Crodlu and erdlu can be seen ranging to the south and east. In the far distance north and west? Possibly a pair of mated wyvern. Vulture-like kes'trekel can be spotted in groups but veer away from your position.
Topside, an encampment is just to your north. Since I assume you still plan on being invisible, you can see without being seen. The town, if you can call it that, is a large jumble of random stone and clay buildings, wagons in various states of repair, disrepair and wear and a large number of elves (with some scattered others, muls and half breeds). These elves wear the white bone paint of the dead. Their bone weapons are rusty with dried blood. Missing are the kanks the elven folk generally keep... but that might be because of the plain itself. The wind is already loud enough to wake those the elf-men and women respect.
But the chasm, gorge or canyon? Long have the morning mists dissipated below, revealing thorny brambles, vines, baobab trees and mud. A thin ivory colored half tower or spire can be made out in the distance below... perhaps 15-20 miles out and along the edge of the flat and tangle of the mudflat.
Perhaps this is what Aman spoke of.
Strong, savage and strangely enough?
Cold. The bitter dry freezing chill of the night-time desert. You would hope that leaving this late might get you to the chasm's edge by morning or shortly after first light. But you were wrong as the winds cut directly west to east, almost forming a physical barrier to pass. It is full morning (10 am-ish) by the time you can reach the edge.
As you fly, many of the same things you've observed in the past are seen once more. In the night there were shadows that betrayed large bats, usually glimpsed against the moonlight in their eery flutterings. As day breaks? Crodlu and erdlu can be seen ranging to the south and east. In the far distance north and west? Possibly a pair of mated wyvern. Vulture-like kes'trekel can be spotted in groups but veer away from your position.
Topside, an encampment is just to your north. Since I assume you still plan on being invisible, you can see without being seen. The town, if you can call it that, is a large jumble of random stone and clay buildings, wagons in various states of repair, disrepair and wear and a large number of elves (with some scattered others, muls and half breeds). These elves wear the white bone paint of the dead. Their bone weapons are rusty with dried blood. Missing are the kanks the elven folk generally keep... but that might be because of the plain itself. The wind is already loud enough to wake those the elf-men and women respect.
But the chasm, gorge or canyon? Long have the morning mists dissipated below, revealing thorny brambles, vines, baobab trees and mud. A thin ivory colored half tower or spire can be made out in the distance below... perhaps 15-20 miles out and along the edge of the flat and tangle of the mudflat.
Perhaps this is what Aman spoke of.