Post by Skrye [AC3; 48/48HP] on Oct 21, 2023 22:11:16 GMT -12
As noted by you guys, this is the extract from Player's Options: Skill & Powers in relation to Weapon of Choice and Weapon Expertise:
* Weapon of Choice
A character can designate a specific weapon as his favorite. He must be proficient with that weapon already, and even if the proficiency he possesses applies to an entire tight or broad group, the weapon of choice must be designated.
Characters of all classes can designate a Weapon of Choice: Warriors can do so for a cost of 2 character points [2 character points = 1 WP slot], rogues and priests for 3 points, and wizards must spend 4 points.
A player can declare a Weapon of Choice when he first creates a character, or at any point thereafter— as long as he has the character points. They should receive some training or extensive practice from a warrior who is proficient in the same weapon and has a higher experience level than the trainee. Alternately, any character can train someone if he possesses a higher level of weapon mastery (weapon expertise or better) with that weapon.
A character receives a +1 bonus on all attack rolls when using his Weapon of Choice.
* Weapon Expertise
Weapon Expertise is a more limited version of weapon specialization. Unlike specialization, however, it is available to non-warriors. Before gaining Weapon Expertise, the character must be proficient in the use of the selected weapon. It may or may not already be the character’s Weapon of Choice (see above).
Weapon Expertise costs a ranger, paladin, or multi-classed warrior 2 character points (or 1 if the weapon is already the character’s weapon of choice). Rogues and priests must spend 4 character points (or 3, if the weapon is already the weapon of choice). Wizards can purchase Weapon Expertise for a cost of 5 character points, though if the weapon is already the character’s weapon of choice the cost is only 4 additional points.
Weapon Expertise allows a character to gain extra attacks as if a weapon specialist (PHB, p. 52).
* Weapon of Choice
A character can designate a specific weapon as his favorite. He must be proficient with that weapon already, and even if the proficiency he possesses applies to an entire tight or broad group, the weapon of choice must be designated.
Characters of all classes can designate a Weapon of Choice: Warriors can do so for a cost of 2 character points [2 character points = 1 WP slot], rogues and priests for 3 points, and wizards must spend 4 points.
A player can declare a Weapon of Choice when he first creates a character, or at any point thereafter— as long as he has the character points. They should receive some training or extensive practice from a warrior who is proficient in the same weapon and has a higher experience level than the trainee. Alternately, any character can train someone if he possesses a higher level of weapon mastery (weapon expertise or better) with that weapon.
A character receives a +1 bonus on all attack rolls when using his Weapon of Choice.
* Weapon Expertise
Weapon Expertise is a more limited version of weapon specialization. Unlike specialization, however, it is available to non-warriors. Before gaining Weapon Expertise, the character must be proficient in the use of the selected weapon. It may or may not already be the character’s Weapon of Choice (see above).
Weapon Expertise costs a ranger, paladin, or multi-classed warrior 2 character points (or 1 if the weapon is already the character’s weapon of choice). Rogues and priests must spend 4 character points (or 3, if the weapon is already the weapon of choice). Wizards can purchase Weapon Expertise for a cost of 5 character points, though if the weapon is already the character’s weapon of choice the cost is only 4 additional points.
Weapon Expertise allows a character to gain extra attacks as if a weapon specialist (PHB, p. 52).