Post by DM Bob on Jun 17, 2024 14:49:55 GMT -12
Enemy's Slumber, 12th of Fortuary, midmorning
Ral: Currently in the sky at half moon
Guthay: A sliver
Current Location: The true tomb of Myron, the Buried City
Round 1:
In a relatively short period of time many plans were made and magics woven.
Coden brings his combat mind into play as the folding commences. Luckily, no one is adversely affected by the potential aging this time.
Quila needs to drop her surveillance in order to work such boons from Oronis as you make to enter the smaller, most hidden and secret tomb. As you begin to funnel into the chamber, now released of dead air, you notice that the once ornate lid is now shattered and off to the north-east corner. Oddly the very air shimmers as you feel a brief arrest of movement. As if you're stuck within the ticks of a clock.
In a breathe, you then see a tall funeral robed figure blink into existence in the far, NW corner. The telltale tentacled gold mask, with two odd white gems, smooth and ivory colored gleam dully as Attilius begins to feel a strange effect upon his mind. I need a saving throw vs. spells from Markus.
Quila notices magic all about the dead/not dead failed Champion. The trap on the coffin is no more.
Please change your placement due to the unexpected foe's position.
If there are other buffs, divinations, etc... please post.
Quila: Find Traps (lvl 2) (2 Turns 7 rounds), Detect Poison (lvl 1) (15 round dur.), and Detect Magic (lvl 1) (5 rounds dur.)
Speed, Attilius. A potion of speed increases the movement and combat capabilities of the imbiber by 100%. Thus, a movement rate of 9 becomes 18, and a character normally able to attack once per round attacks twice. This does not reduce spellcasting time, however. Use of a speed potion ages the individual by one year. The aging is permanent, but the other effects last for 5d4 rounds. I have already rolled this.
Prot. From Evil:
16 rounds -6 for Umbris: 13 rnds
for Muiko: -5 = 14 rounds
Attilius: -4 = 15 rounds
Bone Club: 8 -1 = 7 rounds
Songs of the bard, to provide a +1 sav. throw bonus to everyone 8 rounds left
Round 1 of combat mind, +1 to init
Silence 15' radius, 2 rds/level. Depends on the caster. If Skrye, 16 rounds left. Stone is held by Umbris - attack needed to place it properly.
Ral: Currently in the sky at half moon
Guthay: A sliver
Current Location: The true tomb of Myron, the Buried City
Round 1:
In a relatively short period of time many plans were made and magics woven.
Coden brings his combat mind into play as the folding commences. Luckily, no one is adversely affected by the potential aging this time.
Quila needs to drop her surveillance in order to work such boons from Oronis as you make to enter the smaller, most hidden and secret tomb. As you begin to funnel into the chamber, now released of dead air, you notice that the once ornate lid is now shattered and off to the north-east corner. Oddly the very air shimmers as you feel a brief arrest of movement. As if you're stuck within the ticks of a clock.
In a breathe, you then see a tall funeral robed figure blink into existence in the far, NW corner. The telltale tentacled gold mask, with two odd white gems, smooth and ivory colored gleam dully as Attilius begins to feel a strange effect upon his mind. I need a saving throw vs. spells from Markus.
Quila notices magic all about the dead/not dead failed Champion. The trap on the coffin is no more.
Please change your placement due to the unexpected foe's position.
If there are other buffs, divinations, etc... please post.
Quila: Find Traps (lvl 2) (2 Turns 7 rounds), Detect Poison (lvl 1) (15 round dur.), and Detect Magic (lvl 1) (5 rounds dur.)
Speed, Attilius. A potion of speed increases the movement and combat capabilities of the imbiber by 100%. Thus, a movement rate of 9 becomes 18, and a character normally able to attack once per round attacks twice. This does not reduce spellcasting time, however. Use of a speed potion ages the individual by one year. The aging is permanent, but the other effects last for 5d4 rounds. I have already rolled this.
Prot. From Evil:
16 rounds -6 for Umbris: 13 rnds
for Muiko: -5 = 14 rounds
Attilius: -4 = 15 rounds
Bone Club: 8 -1 = 7 rounds
Songs of the bard, to provide a +1 sav. throw bonus to everyone 8 rounds left
Round 1 of combat mind, +1 to init
Silence 15' radius, 2 rds/level. Depends on the caster. If Skrye, 16 rounds left. Stone is held by Umbris - attack needed to place it properly.