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Post by Attilius on Oct 14, 2020 13:57:44 GMT -12
<Wow that's far. Probably best that I have psi-slugs trying to take over Athas to deal with then...>
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Post by Niachi on Oct 14, 2020 14:38:39 GMT -12
Laakh agrees when relayed the tip to not seek out the Veil in his home city. "They are under ..brutal attentions. None of my former employers among them have been seen alive."
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Post by DM Bob on Oct 14, 2020 15:01:36 GMT -12
<"I will let you go then for the moment. While I'm younger... these ministrations were not meant for my kin. I will hopefully have a better outlook on things once they're complete. I have aligned my self once again, I guess I can't just give up the fight when I still have my mind.">
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Post by Attilius on Oct 14, 2020 18:07:22 GMT -12
<No, no you can't Elder. Safe travels. Speak soon...> The giant turns to the group "I need to meditate uninterrupted and focus my Psychometabolic energies inward for the next 12 hours for our adventure to come. If we get attacked by something titanic, I'll stop and help out. I'm hoping it won't come to that... Once done, we'll fly back to Nibenay."HurK goes to the stern and sits in his customary lotus position and slowly closes his eyes while exhaling... [Meditative Focus 19 (rolled 17 = success): Through this proficiency, a psionicist can focus his mental energy on one particular discipline. As a result, his power scores in that discipline temporarily increase, while those in other disciplines decline.The proficiency requires the character to meditate, uninterrupted, for 12 hours. The last four hours of this meditation are spent in a deep, sleeplike trance. The psionicist can recover PSPs normally during the entire period.When the meditation is complete, the player makes a proficiency check. If the character passes the check, he has successfully focused his mind on one particular discipline (which was chosen when the process began). All of the character's psionic power scores in that discipline are increased by two points for the next 24 hours - or until the character's PSPs have been reduced to zero, whichever comes first. All of his power scores in other disciplines are reduced by one for the same period.]
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Post by Niachi on Oct 15, 2020 2:18:10 GMT -12
As Hurk meditates, Laakh will trade shifts with Coden at the helm, otherwise stay on alert for outside Observation. He also shadows Abez and the elves on running the Gambit, practicing his knots and other siltmanship.
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Post by DM Bob on Oct 15, 2020 3:51:50 GMT -12
This time goes uninterrupted.
It does get hot. It's generally cooler below decks - and anyone in contact with Lilim does not feels the effects of the heat (at least consciously).
Those above decks can see the general changes throughout the day.
The fliers about the peaks to the left come and go about the day. There are two shapes you can make out, but what exactly they are that call them home? Hard to tell. For the moment they still ignore you.
The wind generally pushes from the same direction - from the west and occasionally north. This causes the silt to billow towards the sea, obscuring vision to the east. Every once in a while you get a metallic, burnt ozone scent on the wind. If you had to guess, you think that might be the bleached tower's effect. Every great once in a while you hear other noises, like a scream, grunts or calls in the far distance. Perhaps the mutants range closer to the shore on occasion.
Hopefully they can't fly.
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Post by Attilius on Oct 15, 2020 6:30:55 GMT -12
It should be about 12-12:30am right now. HurK wakes from his meditative slumber and begins stretching, feeling the Metabolic part of his nexus strengthened. He stands and clenches his fists a few times feeling his flexed muscles anew. He begins to disrobe and prepare his pack for flight (including the Datchi club.)
Once the same team is ready to begin the journey, HurK says his "good luck's" to the Gambit's team. Finally he concentrates his inner energies into becoming a massive 36' black owl...
[Metamorphosis 20, rolled 5, success; Power Manipulation 17, rolled 14, success = -26 PsP's] HurK get's low to allow everyone to easily get on then takes to the skies. He silently flies the same path he took the previous day...
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Post by DM Bob on Oct 15, 2020 7:01:38 GMT -12
You take to the skies once more. The odd bleached tower is seen to your left as you pass, this time you can feel a hum and hear a slight buzz as you pass. Much like living next to power lines in this world.
It's also cold. The warmth having been sucked from the sky, the dry air simply bites into your skin as you fly. The passengers huddle close, grateful for the downy feathers of the owl to latch onto.
You begin to sight Nibenay as the sun threatens to rise soon behind you.
Hurk/Markus, roll me a d100 upon entering the city state please.
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Post by Attilius on Oct 15, 2020 7:21:22 GMT -12
55
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Post by DM Bob on Oct 15, 2020 7:33:36 GMT -12
You're pretty sure you've evaded detection. Would you like to land on the roof where you landed before or outside of the city once again and rest before your next moves?
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Post by Attilius on Oct 15, 2020 7:39:01 GMT -12
We go in, same landing spot (the rectangle building's roof). Trying to get inside the dome entrance before the sky lightens.
HurK does a few circles high above, looking for any movement. Once visually clear, he'll silently swoop in, land and shrink back to half giant form.
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Post by DM Bob on Oct 15, 2020 11:19:19 GMT -12
From the roof top you can begin to see the day's beginning in the stone city. Below, you notice that the spider's carcass has already been removed. The cellar doors closed and a few large stone bricks laid a top.
There are some pedestrians, more than the other night. Mainly tall, thin elves, but there's dirty humans and even a tanned halfling or two. They do not look well-off, perhaps a shred above slave in status. It's rather steamy here too. The vapors from the springs coupled with the proximity to the Crescent Forest makes you feel as if in a sub-tropical zone... a stark difference from the chill of night's flight.
Sounds of chiseling are heard. As well as music. Slower than the previous night, more of a shanty with low drumming... perhaps to set the day's pace. Somewhere a gong clangs. A bustle of activity seems to pervade the city.
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Post by Niachi on Oct 15, 2020 11:31:40 GMT -12
On final approach, Laakh readies his Danger Sense. "Alternate our clairvoyant powers, Coden."
OOC: I am all in favor of more battle coordination from OOC chat, even if it slows the action. We know how easy death finds us here. Laakh is concerned that Hurk can have sudden mood swings and will try to ping the half giant with a "<Steady there, big guy>" if he dashes off into danger again. Not that it might get heeded, but he is used to someone in 'mission control' pinging team members with alerts.
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Post by Attilius on Oct 15, 2020 11:31:41 GMT -12
[for PsP usage, Can I get a turn total from the Gambit to the rooftop touch down please?]
When the coast is clear HurK helps everyone down into the dark alley from the roof as before. Once everyone is down he'll unsheathe his large bone blade and wait until no pedestrians are near to enter the main doors with the group. As soon as the last member of the team enters, HurK will close the door behind him and pull out his light bead and stick it between his incisor teeth. "Let's go..."
He'll cautiously walk to where the egg nest entrance is covered by the rubble.
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Post by DM Bob on Oct 15, 2020 14:34:06 GMT -12
[Closing thread.]
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