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Post by Deleted on Dec 13, 2020 6:20:23 GMT -12
"I am not familiar with Draj or the customs of her people. Hopefully your deceptions will offer some value to such a great a waste of dwarven life."
(OoC: Bob, where did I see that initial glimmer of evil when I first cast my detect evil spell?)
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Post by Attilius on Dec 13, 2020 7:04:46 GMT -12
"You needn't worry about the bodies. The dwarves will take care of their own once discovered." HurK assures the Druid
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Post by DM Bob on Dec 13, 2020 7:54:14 GMT -12
The evil was detected leaving above you after you cast the spell.
Assuming it was not an invisible or incorporeal psurlon passing you, it was most likely one of your vengeful spirit acquaintances leaving, perhaps to see if you made good on your promise to smash their once prisons.
You can take what you can carry, I assume also that you are grabbing the odd psurlon items, and if the messaging with Markus holds from last night, the head of the differently dressed one as well to question later. I forgot to mention it earlier, but the chitin armors of the dwarves seems to be from scrab. They are whitish in color.
If that is all to attend to, you can make your return to the world above?
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Post by Attilius on Dec 13, 2020 8:25:08 GMT -12
[Correct, if it's Psurlon, it's wrapped up in HurK's pack, along with the dwarves sheathed blades]
B'rohurk leads them out of the tunnel. Changes size to 36' tall, grabs his two teammates and hurriedly runs up the stairs to the exit. He will set them down and shrink his height when corridor requires it. He also changes his face to that of a real B'rohg in order to disguise himself.
HurK will take lead and quietly move up the steps listening for any sounds while ascending towards the building's offices and other rooms.
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Post by DM Bob on Dec 13, 2020 9:13:37 GMT -12
There are sounds of chaos outside. Faint until you make it to the manor's doorway.
Screams. Crying. You think there's the glow of fire coming from somewhere down the hill. Smells of burnt citrus. Is this a battle or some sort of attack?
Somewhere silt-side a horn calls. Alarm. A raising of the dwarven guard.
Almost in return, you hear a familiar three tone blast from somewhere near the glow down the hill.
Surpanakha.
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Post by Attilius on Dec 13, 2020 9:19:20 GMT -12
Not expecting Mak to know the answer HurK whispers anyway "What the fuck is she doin'?!" HurK doubles his pace and quickly looks in the missed rooms for anything of note before changing his form into a red haired female half giant and peeking out the gate towards the glow.
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Post by DM Bob on Dec 13, 2020 9:26:24 GMT -12
This manor home has been stripped, quite possibly recently or between the times of your last visit.
There is an air of confusion and fear as dwarves scatter in all directions. A small troop in chitin is beginning to run down the hill from the main thoroughfare. There seems to be fire somewhere. Shouts for assistance, water, hands, coughing and screams are heard.
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Post by Attilius on Dec 13, 2020 9:33:35 GMT -12
HurK quickly belts out "We each have a way to get home. If you don't want to go down there I'll understand. I gotta see what and why she's doing this! Man, I hope there isn't worm-men splattered all over the streets..." Then sprints down towards the glow full speed.
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Post by Deleted on Dec 13, 2020 9:54:40 GMT -12
Mak jumps down from the shapeshifting giant. "Good luck. See you back at Ledo Island. I'll do a fly over to see what I can see."
Mak heads back to the area where he left his Pterrax and smashed the urns. "Surpanakha? Narakasura?"
If there is no answer, he'll fly in the night sky on his Pterrax and circle the town to see what he can make of the situation.
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Post by Niachi on Dec 13, 2020 14:31:44 GMT -12
Laakh will simply take a rag, dip it in dwarf blood, and on the wall draws the sigil of Tslaxa: a pair of angry feral eyes, each a foot wide. He is careful, methodical, makes sure none of this blood drips on him. Then as the others prepare their departure, he wishes them well and Teleport back to Ledo.
Teleport score 19, rolled 19, power score: The PSP cost is reduced by 20 percent, rounded up.
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Post by DM Bob on Dec 13, 2020 14:46:19 GMT -12
Laahk pops out and back to the others.
Hurk runs to see the chaos. Something has ripped through the residential part of town, almost a straight line west down the hill. There is at least one medium sized fire a few hundred yards from where you entered the below grounds of Ledopolus.
And Mak gets a better view. There is a mass exodus of dwarven flesh from a line leading from the manor you exited all the way down the hill, past the watering area and all the way to the stone walls.
A headless dwarven man is seen cradled in the arms of a dwarven woman.
A fire nearby.
Troops trying, probably too late to reach whatever is causing this.
A few dead warriors near the watering hole, slashed and stabbed by spear or gashed by axe blade.
...but no visible assailants.
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Post by Deleted on Dec 13, 2020 15:20:50 GMT -12
Mak will have the Pterrax dive toward the area at the end of the line of carnage. As they pass the fire, Mak will encant a short downpour to snuff it out (Precipatation, ToM Lv1).
Flying past the stone walls, Mak will call out into the darkness. "Surpanakha!! If you seek blood and revenge, Gallard's son is nearby! I can direct you toward him."
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Post by DM Bob on Dec 13, 2020 15:30:21 GMT -12
There is no answer...
From Surpanakha that is.
Narakasura however is heard.
"While we both wish this revenge? We can wait a bit longer for Harkor and the others to learn of what occurs outside our glass. It seems our power is stronger than Borys led us to originally believe. Until we meet again, Mak. Thank you though, for both my and my once lover's freedom."
You then hear Surpanakha's laughter, as if in agreement.
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Post by Deleted on Dec 13, 2020 15:41:54 GMT -12
Mak will turn the Pterrax 180o, gain altitude and head back to where he first landed. He'll go to where the urns were smashed and begin picking up all the pieces, being careful to keep pieces from the 2 urns separated. Once he has them packed up he'll take wing on the Pterrax once more and head for Ledo Island. He'll land the Pterrax at the stone boat and walk to the Gambit to catch up with the rest of the party.
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Post by Niachi on Dec 13, 2020 16:39:24 GMT -12
On popping in at Ledo: He calms anyone caught off guard, "Just me! 3 worms down. Mak and HurK mopping up."
Laakh requests a status update from Abez or Yiska. If things are calm, he gives a complete rundown with Berg at war council:
"There's a ...lake of water down there! None of us went too close, but I fear the big momma worm freak might be down there. Anyway the lake's the big detour for the bridgebuilding. Our uncorked ones might be having too much fun in Ledo... those things are .... not wholesome.
If the coast is clear, Let's wait for my team to return here, then all wormhole to the Cerebran."
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