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Post by DM Bob on Mar 11, 2021 18:11:05 GMT
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Post by Skrye [AC3; 48/48HP] on Mar 11, 2021 18:16:49 GMT
- After the slam took her to a far apart, the redhaired woman shakes her head and looks to a group heading towards the giant bulbous centipede beast that kicked apart like a grain of sand - 'Am I getting old that fast? It wasn't that long ago when I left the arena and I did better that this!' - Murmuring a curse in her native tongue takes a moment to see the scene and rewind the scene in her mind - 'I don´t know why I'm complaining, it could be way worst. I am lucky to be alive after such a hit!' - And with a sort of smile, the woman looks to her wounds, dusting the worst of it, and talks like to herself, in low voice - We better get cover at this moment. Glory and renown only awaits to those smart enough to survive...
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Post by Attilius on Mar 11, 2021 19:23:29 GMT
HurK uses the creature's attack on the female warrior as a distracting moment and sprints North East, a bit away from from it's rear [to the left of the "RAWR" speech bubble] As the half giant nears his intended point he suddenly disappears?[Reduction 19, rolled 1 = success. 13 PsP's and 3" tall]
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Post by remie on Mar 11, 2021 19:54:10 GMT
When the kreen is near, he throws his chatkcha's one by one. Both miss and return to him.
He activates his Acid Stimulation.
( rolled a 12)
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Post by AthasianLaborer on Mar 11, 2021 20:40:29 GMT
May I ask what the scale on the map is?
Is the lone figure as close as he seems on the map?
IIRC and have counted correctly, the lone figure is within charging distance for Victory.
If so, Victory's intent is to make him think he's a Balican dock templar... (Charge to Tackle)
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Post by DM Bob on Mar 11, 2021 21:04:49 GMT
Victory would see Mak moving, but not be focused on the runner by the time they left sight. You could follow hoping he's onto something - or press forward, or call out and ask if he needs help and decide. I'm being pretty fluid with the scale. Mak would know he's about fifteen to twenty feet away and closing. Which is about the edge of his vision where he stands. If Mak opens a light source up, that would change everything.
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Post by Coden Rokos (Jesse H.) on Mar 12, 2021 6:09:26 GMT
Pallia reaches out with one of her white hands and a reddish ray shoots out from it toward the foe.
(Casting heat exhaustion, from Earth, Air, Fire and Water. Automatically hits, no save, but has no effect if the target is immune to heat or fatigue.)
"A beam of light streaks from the caster's finger and slams into the target's forehead, instantly causing the brain to overheat as if struck by sunstroke or a fever. This causes momentary confusion and delirium, and until the target is healed, all attack rolls and saving throws are made at -2. Cooling the victim dispels heat exhaustion, pouring a canteen of water or cool liquid over the target's head is also effective. Dispel magic, heal light wounds, and other healing spells also arrest this condition."
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Post by AthasianLaborer on Mar 12, 2021 17:13:04 GMT
Victory gets a look of surprise on sight of the ray emanating from Pallia's hand and taking note of HurK's disappearance, decides to move forward to assist Laakh. Once clear of Pallia, he thrusts his right arm out from his side and lets 4' of slack carry a fist shaped marble weight nearly to the ground before swinging it overhead as he begins the spinning and swaying dance of his approach.
Intending to move forward to where HurK is marked on the map, once inside the walls, move north to flank the creature and run dodge tank for our side. Think Matador/Rodeo Clown but with a meteor hammer.
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Post by DM Bob on Mar 12, 2021 18:03:54 GMT
"It runs like a short elf, with wider hips." States Kel'thaun in Mak's head. The halfling druid is gaining on his target... that does not seem to notice he's there yet. But as if on cue, the figure begins to turn about as it whistles a high pitch whistle. A brown hood and robe cover the face and body. It's amazing that the ancient halfling could observe such defining characteristics. A true hunter! You hear a buzz from somewhere, but don't see the source of the sound.
There is a cry from the south. Ah. Your pterrax is close.
Pallia's beam hits the beast successfully as she advances within range. It crashes into the building before it and stops. There are screams from inside. Laahk has managed to also break into the creature's mind! Success. He smiles as the beast fights itself in it's own mind.
Kem crawls around the other side of the well for cover.
Hurk shrinks!
Kri-kcht is in range with acid dripping claws as Victory charges into the fray. You may attack this next round. Don't forget all of your attacks and additional damage/plus strength.
Hurk and Victory? I will need a d20 roll from each of you with the intentions and other rolls you intend on.
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Deleted Member
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Post by Deleted on Mar 12, 2021 18:35:08 GMT
"Half-elf, Half-Human crossbreed." Mak thinks to Kel'thaun. Mak summons the power of the land to detain his target, locking their body in place and binding it from all movement and speech. ((Hold Person, Lv.2, single target so -2 to their saving throw to resist, duration 14 rnds.)) Mak maintains his concealed position and looks around to perceive additional threats or who the brown cloaked elfling was whistling to.
((Bob, let me know when the Pterrax gets close enough to require actions.))
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Post by AthasianLaborer on Mar 12, 2021 19:01:34 GMT
d20 roll is a 19 (20 if it is a save).
Intentions are to yell at it to get its attention <Dwarven:"Hey, you! Big ugly fucker! Look at this!"> *Kick shoots the meteor hammer at the things face specifically targeting the right eye* (Attack Roll 16; hits AC -1; if successful does 10 damage). As Victory regains control of the hammers momentum he spins and brings it around in a wide arc from his righthand side aiming for the inside edge of the creatures right knee (Attack Roll 14; hits AC 3; if successful does 7 damage).
Victory's further intentions? Keep the beasts attention and keep as much rope as possible between the hammer and himself.
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Post by Attilius on Mar 12, 2021 19:12:06 GMT
As Mini-HurK suddenly finds himself in freefall he quickly focuses on his Nexus and envisions himself a quick flying 3" long dragonfly and speeds towards the building destroyer's rib cage area... "ZZZzzzzzzz...."
[Metamorphosis 17, rolled 6 = success. Power Manipulation 17, rolled 6 = Power Score success. -40 PsP's in total. random D20: 14; Add a +2 if it's a save from evil entities]
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Post by remie on Mar 12, 2021 19:29:54 GMT
Kri-kcht the kreen closes in and jumps on the big creature's shoulder. He releases the acid from his claws.
(Ooc not quite sure how much damage he does at the moment...)
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Post by DM Bob on Mar 12, 2021 20:34:14 GMT
Natural Attacks – 4 claws/1 bite 1d4 + 1d3+2 +7 (str), 1d4 + 1d3+2 +7 (str), 1d4 + 1d3+2 +7 (str), 1d4 + 1d3+2 +7 (str), 1d4+1 +7 (str) & (poison)
+1 to attacks and damage due to prayer
Strength 19 +3 to hit / +7 damage
Thac0 15
So roll 5 d20s for attacks.
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Post by remie on Mar 12, 2021 21:53:34 GMT
The kreen bites and slashes his victim. Shreds of meat flying around. The acid oozes from his lower hands dealing even more damage.
( rolled terribly : 1-9-1-1-1 for natural attacks)
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