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Post by Attilius on May 12, 2021 18:54:16 GMT -12
[OOF!]
HurK morphs into his B'rohg form while setting his pack down and drawing his 2 large blades out. He grabs his two cheeses from his exterior belt pouch and pops them in his mouth [4d8, rolled 23] while slipping on Throg-ma’s Sandals and donning his necklaces
As he does this, he quickly looks to see the frequencies of the future... [Probability Manipulation 16, rolled 5]
In a hushed tone "Kem you better hit this Defiler scum as fast and as many times as you can with my club until he's not moving anymore... EVERYONE spread out. Let's not be easy targets..."
[-37 PsP's -36 HP +4/25% to one non-psionic activation roll]
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Post by DM Bob on May 13, 2021 5:42:06 GMT -12
That is about two rounds worth of actions... anyone else?
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Post by ascieszl on May 13, 2021 7:00:43 GMT -12
Kleys will move at a position in the back (with cover, if possible) and either ready or cast a Fireball (depending on other party actions - don't want to be the 1st to attack), to catch both targets.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 13, 2021 7:09:32 GMT -12
Mak moves away from Hurk as he watches the figure of Nibenay's "son". With a snap of his fingers he produces a small flame that begins to billow forth a stream of smoke which arcs toward the mutated creature, completely filling a large area around him with noxious smoke.
((Mak casts Create Smoke, Lv.3 Priest Spell Compendium 90 yard range, 30 yard AoE, 4 round duration. Save vs Death Magic or retreat from smoke area, -4 to all attack rolls while in the smoke.))
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Post by ascieszl on May 13, 2021 8:45:30 GMT -12
I feel like that counts: Fireball, 5d6 dmg = 10 dmg.
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Post by Coden Rokos (Jesse H.) on May 13, 2021 10:47:28 GMT -12
Pallia slides off of HurK-eagle and gets to her feet, then calls down a whispered prayer from the sun to help them in their time of peril.
(Cast prayer.)
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Post by DM Bob on May 13, 2021 13:45:39 GMT -12
OOC: I'll hit up Europe in the morning if they haven't posted.
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Post by Niachi on May 13, 2021 16:39:41 GMT -12
Laakh keeps Phased with Safe path on for at least 1 round. As arcane smoke and flame engulf the freak, his usually modulated voice scrapes through the wind hollow and distorted, full of venom:
" 'SPIES?' -Borys wishes the Warbringers were his eyes and teeth. Sir Maggot and Miss Bugfucker, you seek oblivion and you have it. And your poppa never loved you."
Depending on foes' actions, he will either:
(if charged with close range/melee) Id Insinuation on Maggot, then Teleport 20 yards behind the pair, continue Id Insin.
(if targeted by magic/psi\ranged) Teleport same place if possible.
Bob: How much does Donkeykong's staff weigh? Safe Path: +4 +25% to rolls in combat.
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Post by Niachi on May 13, 2021 16:58:44 GMT -12
While in Phase, all psi attacks/effects get -4 to their rolls on him, while he gets -4 penalty to his psi attacks:
Id Insinuation score 16 rolled 11 + 4 penalty: 16 power score.
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Post by Skrye [AC3; 48/48HP] on May 13, 2021 17:28:55 GMT -12
- Kem uses one of her adhesive oil pots to get a better grip of the club borrowed - Don't forget to punish me if I shout too loud. I'm not looking to attract more creatures! - tells to Mak and heads towards the creature, trying to hit a less protected side of it, a bit far from the head/torso area. Kem starts mumbling and gets ready for next round
[OOC: Attack roll 6 - 2 (club)=4 my Thaco is 15. I also rolled initiative for when will be needed: 1d10-2 (Dex) +magical club(?)=2-2+club. I'll keep attacking it, to speed up the combat. Anyone can roll it for me if you want it to be not too slow paced]
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Post by remie on May 13, 2021 20:50:30 GMT -12
The Kreen directs his anger to the half-cylops.
"#$# Kri-kcht hates cyclops!! " (His enemy species) Grabs his magical Gythka and starts running/ leaping towards the abomination. He fans out a bit, to be out of the line of fire or Bro'gh.
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Post by Skrye [AC3; 48/48HP] on May 14, 2021 3:30:13 GMT -12
[OOC: I'm back from work]
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Post by DM Bob on May 14, 2021 4:37:43 GMT -12
A proper round 1: You would hazard a guess that the imposing staff weighs in excess of twenty pounds. It's bigger than it needs to be. Dhojakt still wields it one handed. Yiska drops down and runs with Kementiri. Kri-kcht charges, gythka in hand. The prayer takes effect. Abez hits the ground hard... Hurk begins eating and trying to get some of his clothes back on. Smoke and fire erupt from the area before your foes. Sadly? They don't seem to effected much, the templaress on the cilops perhaps a bit worse for the wear. The mental attack from Laahk also meets resistance. A pristine tower blocks the first lashing of mental force. (Alex, please roll one more d20 and I can tell you if any tangent is gained on the second roll.) Perhaps it was the fiery eruption or the savage smoke, but the only stroke to get close to harming the Son of Nibenay is Kri-kcht's... ...and it feels as if he has struck stone. He retreats from the smoke and his second (the templaress) takes his place as he begins to chant and draw power from the earth. She looks familiar. Probably the same templar that you encountered below the streets of Nibenay (for those of you that were present, Laahk, Yiska & Hurk). (OOC: I'll get a map up eventually. darksunsouthtablelands.obsidianportal.com/maps/127225 Initiative and intentions please.)
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Post by Skrye [AC3; 48/48HP] on May 14, 2021 6:14:10 GMT -12
- Kem's sight glances at the front liner. She reminds Kem scenes of a past not long gone - 'I curse all these templars, they remind me their impassive glances when I was fighting for my life in the Arena, many times... They should all burn in pits of molten sand!' - As I move around the Son of Nibenay to face the fanatic believer of its father, the templaress
[OOC: So, my total initiative is 2 rolled - 2 Dex +3 Datchi = 3]
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Post by ascieszl on May 14, 2021 6:16:50 GMT -12
Initiative d20 of 11 (+2 Dex) = 9?
Kleys will cast Magic Missile at Cilops-man.
d10 for initiative. -Bob
(Huh. d10? OK....6+2=4? Is that right?)
We just take your casting time for spells added to the init roll. So you'd be 7 on a roll of 6 on the die. Magic Missile has a casting time of 1.
Dex adjustments hit for weapon or natural attacks.
You can always keep in mind that larger monsters attack slower physically too. Not if said foe is casting or burning off charges from an item though.
Lowest numbers go first.
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