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Post by DM Bob on May 16, 2021 13:57:14 GMT -12
Looking for Kri'kcht and Pallia's intent.
I will have a map tomorrow with positions and spell effects.
The Son has retreated, and has a better move than most any of you (currently).
The templaress and cilops mount lost this last rounds action and are closer than the big bad boss currently.
You're still a good jog from the canyon rim.
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Post by remie on May 16, 2021 21:37:16 GMT -12
Kri-kcht follows the half Cylops and attacks again, this time with his claws and his bite.
(Rolled d20 5 times 10 19 7 17 20 Damage D4 + d3+2 +7(strength) per claw D4 + 1 + 7 (bite + venomous saliva)
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Post by Coden Rokos (Jesse H.) on May 17, 2021 6:50:30 GMT -12
(What foes are left? Dhojakt backed away out of sight, the templar is still around, who else?)
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Post by DM Bob on May 17, 2021 8:59:31 GMT -12
He's still in sight - for some of you. The smoke cloud that Mak has summoned into existence obscures the area between you and him. (and Hurk and Abez)
Laahk has line of sight. Kleys can move somewhat to keep his intentions on track.
Kri-kcht is in melee with the big guy proper. (He has a better move and was closer than Kem to begin with.)
Kem is actively trying to get within range... her silenced feet disrupted the templaress as she passed. She'll be close enough to the Son of Nibenay this round as this is her intent. Yiska is close to attack this round as well.
I will sketch an updated map and post here briefly.
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Post by Coden Rokos (Jesse H.) on May 17, 2021 9:38:34 GMT -12
Posting the banner in her left hand, Pallia raises her other hand to the sky and intones a sibilant prayer.
(Casting a spell with a casting time of 1 round, so that won't take effect until next round.)
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Post by Attilius on May 17, 2021 9:49:39 GMT -12
[editing round 3 action due to position misunderstanding] Seeing his target begin to move away, B'roHurK focuses within once again, pushing every fiber of his being into an accelerated state... [Accelerate 20, rolled 17 Power Manipulation 17, rolled 6: The psionicist's movement and attacks are tripled, and he automatically strikes first in any melee round.] The giant speeds off like a ballista bolt and runs to put himself in between the town and Dhojakt... [Round 3 Initiative: 10 -> automatically go first -57 PsP's -34 HP +4/25% to one non-psionic activation roll prayer spell (+1 attack, damage and saves)]
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Post by DM Bob on May 17, 2021 10:31:43 GMT -12
Round 3: Many things occur! The templaress manages to leave the black smoke just as it rises into a haunting monstrous form to attack her boss. She begins charging towards the casters on top her strange mount (Pallia, Mak and Kleys specifically). She shrugs off the charm cast by Kleys as she gains speed. Abez draws his sword and shakily adopts a defensive position. Hurk accelerates kicking up dust and white powdery sand. He will be close enough to attack the next round. Laahk gets his final tangent. The Son of Nibenay's mind is opened to him. He may roll effects of id insinuation this next round (assuming he has enough PSPs)! Kem misses... and due to her sticky precautions? She does not fumble the club. It's oddly light to her and she simply over swings. Yiska also misses 2 swings with her sword. But that might be because she's coughing. Kri-kcht attacks in a flurry as he drops his pole ax. A few of his attacks seem like they should have worked... but it's like biting a rock. The mutated pterrax swoops in and also trades a mass of blows. None draw blood. Dhojakt raises his stave and cracks Kri-kcht with an overhand blow. Waves of dark blue, green and purple energy envelop the head of the weapon... and smashes him savagely. (22 HP damage) darksunsouthtablelands.obsidianportal.com/maps/127268
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Post by Coden Rokos (Jesse H.) on May 17, 2021 10:41:07 GMT -12
Pallia completes her spell and a rising buzzing noise signals that something is happening. A swarm of tiny stinging and biting insects coalesces into a thick fog and wraps around the templar.
(Flying insects summoned [roll of 51]. This round they act on initiative count 5. If the templar does nothing but swat the insects, she takes 2 damage. If she does anything else, she takes 4 damage. There is no save. This damage recurs each round as long as Pallia concentrates. If it comes before the templar's initiative, she cannot cast a spell that round. If she ignores the insects to make an attack, she takes a -2 penalty to her attack rolls and a +2 penalty to her AC.)
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Post by Attilius on May 17, 2021 11:13:33 GMT -12
B'roHurK speeds to Dhojakt's rear arc (directly opposite of Kri-kcht) dropping his 2 blades, morphs into a huge 36' silt horror (but with his own oxygen breathing lungs - system shock roll 34) and attempts to super speed grapple: Bear hug, arm lock, head lock and leg lock Dhojakt's limbs and body with his own 6 tentacles...
[Round 4 Initiative: movement and attacks are tripled, and he automatically strikes first in any melee round. -67 PsP's -34 HP +4/25% to one non-psionic activation roll prayer spell (+1 attack, damage and saves)]
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Posts: 0
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Post by Deleted on May 17, 2021 11:43:14 GMT -12
Mak moves behind Pallia and the standard as he continues to concentrate on the smoke ghost spell enveloping Dhojakt. ((He needs to save again. Even making the save he's at -1 to attack and loses 1 hp each round.))
The Pterrax continues to tear into Dhojakt, sharing Mak's fury and hatred of the evil defiler. ((Nat 20 [AC-6], AC 10, AC 1, AC 9, AC 0, AC 9, AC 5, Damage: 7hp, 4hp, 5hp, 4hp = 20hp total.))
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Post by Niachi on May 17, 2021 11:48:44 GMT -12
OOC Bob, I need to audit my PSPS. How many rounds did I fall from Hurkowl?
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Post by DM Bob on May 17, 2021 12:36:50 GMT -12
Since combat +1 round, Al-Laahk.
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Post by Niachi on May 17, 2021 15:10:07 GMT -12
and how many rounds did I fall?
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Post by Niachi on May 17, 2021 16:04:09 GMT -12
Gonna post before I crash: If I fell for 2 rounds, then 2 rounds since landing: 58 PSPs.
3rd round: Laakh unPhases while keeping Safe Path. His mental attack begins. Dhojakt's tactics suddenly turn sour in his mind. Neither fleeing not fighting make sense as conflicting impulses to unleash Psionics/Sorcery/Templar magic/ biting and clawing all misfire.
For 3 rounds, the Son of Nibenay does nothing.
Laakh beams ESP into that mutated brain: unmodified Initiative 2 ESP: natural 1. -6 psps.
DM note: ESP will trigger the round following the Id attack. You only fell for 1 round. Not going to nitpick velocity.
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Post by ascieszl on May 17, 2021 22:57:44 GMT -12
Init: rolled 9 +1 (mm) = 10
Kleys casts Magic Missile on the Templar.
Spells per Day/Level: 1st – 2/day, 2nd – 2/day, 3rd – 0/day.
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