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Post by DM Bob on Jul 11, 2021 13:33:39 GMT -12
Everyone playing, drop your primary character basics and background here.
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Post by Coden Rokos (Jesse H.) on Jul 11, 2021 15:51:28 GMT -12
Calidane is a traveling half-elf potter. He has a few useful survival skills, though he's not a strong warrior. He has come to Celik in hopes of establishing his own business, perhaps by carving out part of the ruins to set up a shop. Though he's barely an apprentice potter, he's confident that if the town continues to prosper, people will need jugs and jars for their water storage, and he hopes to supply that need. Calidane is quick and easygoing, though not particularly memorable. He has nimble hands and tends to listen well and give good advice. Like most settlers in Celik, he wears armor and carries weapons when traveling about: a spear, a shield, and a boomerang.
Game mechanics: Calidane is a half-elf cleric of water 2/psionicist 2. He has some minor healing and water-conjuring magic, and a smidgen of telepathic and clairsentience powers. He has nonweapon proficiency in pottery, to make ceramic jugs and jars for storing water that he conjures. Unlike most potters on Athas, his limit is available clay, rather than water. He does not advertise his clerical calling, as that's a quick way to be grabbed and pressed into service or enslaved.
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Post by Skrye [AC3; 48/48HP] on Jul 11, 2021 22:00:13 GMT -12
Background: Valmera is an elf ceramic dealer. Her abilities with commerce and observation balance her lack of combat skills in comparison with others. She came to Celik as the word of mouth that it was an important city in the past and a crowded settlement nowadays arrived to her ears. She's looking for some old types of patterns to include in her creations and also she's looking for opportunities to open her own shop to sell all types of pottery goods - decorative and functional alike - to those willing to have a look to her wares. Valmera is also having in mind to wide her trade market in a close future, looking for another type of goods, because not all is work, trade and research, and everyone loves to relax at the rhythm of the music.
Valmera is open, easygoing and calm, inspiring confidence in those around her to build the confidence that might lead to a future trade.
Mechanics: Valmera is an elf trader 3/preserver 2. She uses her trading skills to cover her arcane knowledge, as she subtly looks for old remains of magic spells and knowledge in Celik. In relation to her pottery craft, she finds that a settlement like this will give her the chance to open up some specific local market. She does not show her arcane skills in front of anyone to avoid 'major issues' to herself.
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Post by Coden Rokos (Jesse H.) on Jul 11, 2021 23:16:25 GMT -12
Another potter? I'll switch Calidane to brewing, then. He can buy Valmera's pots and use them to store booze.
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Post by Skrye [AC3; 48/48HP] on Jul 11, 2021 23:55:14 GMT -12
Wait a second please, I could use a quartz stone (or similar common one) to carve in bone, although I'm not sure how common is it in Athas. Could you tell me Bob?
This is the other market I was looking to touch. The idea is to sell the music crafts to musicians (bards and alike) as I believe there is no stablished market.
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Post by DM Bob on Jul 12, 2021 8:00:57 GMT -12
There's nothing keeping any of these ideas... but perhaps it could be simpler? The two of you could be business, life partners or even have a tribal tie. Two people having the same dream is kind of fun.
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Post by Coden Rokos (Jesse H.) on Jul 12, 2021 11:28:46 GMT -12
To be clear, Calidane just needs a "cover" profession, one that takes advantage of his access to water. That's why I picked either pottery or brewing. Either one is fine. If we're both potters, we can work together. If Valmera is a potter and Calidane is a brewer, he can buy jugs from her to store water and brewed products. I expect he'll be leaning on her trading skills anyway to get access to raw materials.
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Post by DM Bob on Jul 12, 2021 11:51:54 GMT -12
I just want you all to know how much I enjoy intertwined backgrounds.
Two of my best buds ran a duo of brothers in game that constantly bickered but complimented the other skill-wise. So fun to watch unfold.
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Post by Skrye [AC3; 48/48HP] on Jul 12, 2021 21:56:30 GMT -12
That might be good with me, if we are related, I will still do pottery. Next I'm looking for another extra related trade: 1) Musical instruments. Some can be crafted with bone and clay. Elves are well related with music. books.google.co.uk/books/about/From_Mud_to_Music.html?id=NfrhkwEACAAJ&source=kp_book_description&redir_esc=y and aboutbone.com/660-2/2) Stone sculpture. There might be many tiling, busts and ornamentation but how much trade will they have with the commoners? These are heavy and trading might be reduced to those who can pay for it: templars, nobility... Stonemasonry needs strength to craft and to carry, which I don't have. 3) Jewellery. Another option but it's something many NPCs will be interested in and with higher rivalry with the local Merchant House. I look for an unusual trade that can give none, or minimum, competition with them and avoid confrontation. Although the musical instruments trade is the one that calls me the most, I'm open to comments and suggestions to make my mind, as I find them all interesting.
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neujack
New Member
That Zaphod...he's just this guy, ya know?
Posts: 22
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Post by neujack on Jul 14, 2021 4:05:54 GMT -12
Righty-o. Here's my primary:
In many ways, Baxby is what you'd expect from an adolescent yob — brash, prickly, overconfident and fragile in equal measure. His poor upbringing shows in his poor education in the common tongue, and his vocabulary does a disservice to just how clever he really is.
Baxby is also a tari, a rat-boy who is used to being looked down upon from the humans he spends his time robbing. He and his kin were raised under the city of Celik by his clan in the ways of scavenging and stealing for survival. He’s been sneaking and stealing since he could hold a cutpurse’s knife, dealing with the hostility and abuse from all the other races every time he ventured to the surface.
Or, rather, almost every time.
Of all his siblings, Baxby was the fastest learner, and showed both a natural talent for thievery as well as a talent for psionics. His uncles pooled together the coin to have him trained by a human psionics teacher, his first contact with humans in a non-adversarial way. This kind-hearted man not only helped him begin to realise his potential, but tried to show him that there is more to life than scrounging and stealing.
This time with his teacher rocked his beliefs in humans, and made him question what his uncles have taught him about the world. Eventually his continuous questioning to his uncles drove them to lose patience with him, and they told him “You think you’re so fucking clever, then go find some of these nice humans yourself!”.
Baxby then took upon himself a personal quest to prove their prejudices wrong by bringing home some humans who would actually help him and his clan.
Mechanically, Baxby is a psionicist (psychoporter)/thief. He's basically all stealth, but for the purposes of evasion. If he does have to fight, it's always hit and run.
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Post by ascieszl on Jul 14, 2021 14:37:17 GMT -12
"Ibubesi, Priest" is the grunted reply when you ask Ibubesi about himself.
Others described him as "Cold" and "Distant" when you inquired about him, but after getting to know him, Ibubesi can be warm and friendly - if demanding. A dark complected self-described "Priest of the Forest Goddess", armed with Spear, Shield, and Hide armor, Ibubesi speaks an with unfamiliar accent and walks with the tread of a jungle predator.
Late at night, when he can be coaxed to speak about his past, Ibubesi tells a tale of leaving his beloved forest home and then being set up by roving slavers. Transported and sold into indentured servitude ("Slavery! he spits out during the telling) to the merchants of Celik, he is now bound to repay the cost of his purchase to be a free man once more.
Ibubesi travels with a pair of trained Kirre that he refers to as his "Lovelies" - Ral and Guthay.
Ibubesi is a Human Priest.
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Post by Attilius on Jul 15, 2021 12:45:45 GMT -12
Always a curious and inquisitive young halfling, Hawkings was fond of exploring new and out of the way places as a child. It was no wonder that as he grew, he gravitated towards The Way and the path of Psychoportation. When his family saw that he was surpassing their knowledge and teachings in that field, they knew it was time for him to seek out a specific relative. That is how he found his way to Balic’s Cerebrum and his cousin, Master Gitmog. His eagerness and fascination of space and time made him a perfect student to learn the teleportation and time sciences known to only a few… Attachments:
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Post by DM Bob on Aug 1, 2021 14:59:49 GMT -12
I will be working out individual PC intros/hooks starting either late tomorrow or Tuesday.
Anne took an extra day off so my schedule is a tad different until Tuesday.
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Post by Skrye [AC3; 48/48HP] on Aug 10, 2021 11:57:17 GMT -12
Jesse and me decided that our characters are cousins that have crossed paths a couple of times in the past.
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Post by Niachi on Sept 14, 2021 13:47:09 GMT -12
Just stumbled on this thread!
Description: Moktli is a brash young copper-skinned dwur sellsword who sports markings and jewelry of Draj. His face bears a sun or open hand tattoo, wide stone gauges form open loops in his ears, and a green soapstone nose ring. nondescript leather armor, a shortbow on his back and maybe a throwing knife or 3 complete his arsenal, although he seems to size up just about anything in his hands as a lethal object. (weapon improvisation proficiency)
Behavior: His tough demeanor is earned from precise ability with those unusual bone axes, twin birds of prey gripped in lanky arms coiled with muscle and not a few scabs and scars. He is one of those who often speaks of himself in the 3rd person, using his "Mad Mokka" persona as a feral deathdealer, while his family name "Moktli" is more for those usual day-to-day exchanges. This could change several times in a conversation, revealing a loose, chaotic (unhinged?) personality that can adapt into just about any crowd.
Background
Moktli found himself in Celik the one survivor of a mercenary army up to no good within a day's march. He will not say much about his past, but when in his cups, he mumbles about a "focus... to rebuild Goska's Camp..." He seems remorseful about this. There were some undead involved, and fire, and the loss of someone or something important.
Sellswords are wandering fighters who find themselves up against overwhelming odds and beating them. His other proficiencies include mountain survival, speaking the aarakokra tongue, and undead lore.
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