|
Post by Niachi on Mar 30, 2024 11:18:17 GMT -12
Delighted by the whistle's effect, Niachi confirms the statues' positions behind the darkness by pointing as they follow the piper's song through the secret door. After all shuffling and casting and psionicing, the otherworldly Black coldness dissipates to leave this plane. Niachi picks up his Light marble and as long as Scrye has hers out, he will pocket it and draw his sword.
He pauses to let the the trap experts do their thing.
|
|
|
Post by DM Bob on Mar 30, 2024 12:48:09 GMT -12
The door in the west wall is bronze, carries some light ornamentation and is barred from this side with a thin rod, slightly lower than the middle of the frame. The unseen pit is right before this door as well.
The door to the north is unbarred, and has more detailed abstract ornamentation, but no handle or lock. You assume it pushes open?
|
|
|
Post by Niachi on Mar 30, 2024 13:41:03 GMT -12
The north door. Niachi sniffs the air and applies his studies to its decoration: Planes Lore: Rolled 13, failed by 6.
He spits in its general direction, sheathes his blade, dances a fluid spin to cast another Prot. from Evil on himself.
He seems to be an a nonverbal mood, as elves are known to be in tactical situations.
Spells in effect: Cat's Grace Dex 20, duration 7.8 hours: +4 Reactions, +3 missile attack, -4 AC bonus for total AC -1
Enchanted Weapon: +1 2H sword and gouge, duration: 19 rounds.
Prot. From Evil: duration: 16 rounds: Attacks from evil things get -2 to hit, +2 to saves vs. evil attacks, prevents bodily contact from extraplanar/summoned creatures, possession and mental control are blocked.
Spells available: 2/2/3/1
|
|
|
Post by DM Bob on Mar 30, 2024 13:48:02 GMT -12
You're pretty sure the door is on the Prime.
|
|
|
Post by Quila Oris (John M.) on Mar 30, 2024 13:50:51 GMT -12
“Hey Skrye can you let one of the statues push into this north door to see what the effect is. Everyone else let’s take a tactical step back.”
|
|
|
Post by Quila Oris (John M.) on Mar 30, 2024 13:58:59 GMT -12
Quila will describe the glyph on that door or scratch it into the sand of the floor with her staff if possible.
“The west door contains a pit trap in front of the door. That will most likely open up underneath the hapless soul who so happens to open the door by the thin rod.”
|
|
|
Post by AthasianLaborer on Mar 30, 2024 14:01:56 GMT -12
'Muiko whispers to Quila [Elven: "Should I have an Unseen Servant open that barred door?"]
|
|
|
Post by Quila Oris (John M.) on Mar 30, 2024 14:08:31 GMT -12
Quila whispers in elven to what must be ‘Muiko nearby: ‘go ahead if everyone has taken some cover.’ Quila then walks out of the room, preparing for just that eventuality.
|
|
|
Post by AthasianLaborer on Mar 30, 2024 14:25:46 GMT -12
'Muiko casts Unseen Servant.
|
|
|
Post by DM Bob on Mar 30, 2024 14:27:56 GMT -12
The bar is lifted; the pit opens.
You might need the servant to open the door as well.
|
|
|
Post by DM Bob on Mar 30, 2024 14:37:08 GMT -12
And you do so. Beyond the pit, there's a short five foot by five foot walk before it opens up into another room.
The pit before the doorway is about five feet wide and will require some caution weaving around... if that's what you wish to do.
|
|
|
Post by Skrye [AC3; 48/48HP] on Mar 30, 2024 18:28:33 GMT -12
- "I could call for one of them but I'm worried that, if one perishes, we may have to bring other back" - in regards to call the constructs again
|
|
|
Post by DM Bob on Mar 31, 2024 2:44:43 GMT -12
The pit is a twenty foot deep shaft, crudely worked and shored with ancient timber. It smells old. On the floor it looks like there's dozens of jagged spikes set at irregular angles. They look to be fashioned of wood or bamboo.
|
|
|
Post by Attilius on Mar 31, 2024 5:46:04 GMT -12
The giant looks down at the bamboo spike pit "Yup, Criterion had dees too. Nasty! I's gots an idea, be right back..."
Attilius removes his shield, pack and gear to slim down. Grabs his invisible axe and bites down on the handle then shimmies his way back to the sunlight. He'll look for any trouble before he goes and retrieve the two doors he tossed, pulling them on their sides down the hallway and bringing them into the statue room.
He'll do the same with the crossbar. When all 3 items are within the statue room, he'll sheath his axe and grab one of the doors to carefully lay over the pit as a makeshift bridge.
"ill leave the second door and crossbar 'ere in case we need 'em. Can someone help me with my straps?" He'll then take his time to put all his armor back on.
|
|
|
Post by DM Bob on Mar 31, 2024 6:21:21 GMT -12
That works. 6 rounds total to get the doors and put the armor back on.
The room that opens up before you is mirror in size to the chamber you just left. Except there are no doors.
To the left wall (south), there is a magnificent fresco scene played out upon the rock in aged plaster. Much like a 70's van with a sick fantasy drawing on it, there is a tower (perhaps the one just outside even) with a dark crimson and green robed figure raining flaming rocks upon a multitude of dying flame cultists. Bodies of burnt trolloc litter their feet. Behind it, a handsome man that wears a crown that matches Aman's, as well as a quartet of gigantic green troll-kin that look eager to fight, sneers readied. Two ugly mammoth-like creatures are in the background of the mural, with clouds of darkness and sinister lightning shadowing their charge. The face of the robed figure is scraped from the very wall as if by talon or fingernails.
Quila detects a trap in the floor to the North-West of the room. There are no other doors or egress apparent.
|
|