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Post by DM Bob on Mar 23, 2021 4:54:24 GMT -12
Something seems off, as if a switch has been flipped. Pale green eyes glow and then flash with purpose. Her sunken face stretches; her mouth opening too far as she howls,
"TOO LATE! RISE FELLOWS OF BODACH! THEY DISREGARD OUR WAYS."
Within the shadows of the buildings, the cracks within the broken streets and the detritus that is Bodach.
The dead awaken. Bones and silt cured flesh begin to be seen.
[That is her action this round. Intent, initiative (d10) and die rolls as needed. I will draw a map after this round. Main features: the silt ship aground with broken wall behind it, nearby tower and crumbling buildings, cracked cobble paved street. Any grazing animals scattered from this section of town as the ship was positioned. She stands closer to the ship than the dead she commands.]
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Post by Deleted on Mar 23, 2021 5:28:28 GMT -12
Mak immediately returns to the Gambit, wakes his Pterrax with a nudge then lobs a stone ensorcelled with 'Continual Darkness' behind the undead leader to catch her in the 60' radius but still allowing the party to see each other and the Gambit.
"Hurk!! Get us outta here!!"
((Init Roll: 4 Attack roll (+3): 14 , hit AC 2))
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Post by Attilius on Mar 23, 2021 6:48:50 GMT -12
[Initiative: 5] HurK tiredly sighs in frustration at the undead's action then bellows out at the top of his lungs "ON IT!" while he focuses and draws forth his Nexus energies once again...
[Expanision 19, rolled 6 = success; -80 PsP's]
Not as massive as usual, the B'rohg still grows to a staggering 144' tall. With his two lower giant hands he scoops up the gambit and lifts with his legs (not his back). Should the elf and/or half-elf not be already running back to the ship, his two upper hands reach down and grab them to plop them unceremoniously on the Gambit's deck [Hit AC3 if that's needed]. HurK then begins stepping over the wall and turns to see if the undead pursue...
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Post by Skrye [AC3; 48/48HP] on Mar 23, 2021 7:56:13 GMT -12
- Unexpectedly displaced from the ship to somewhere else, Kementiri runs back to Abez's property after hearing the guardian's order and the raise of the undead below - 'I don't want to be caught in this place after this... Templar? gives orders to their subordinates' - Kem thinks without stopping as she runs back, as fast as possible
[OOC: Initiative 5]
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Post by DM Bob on Mar 23, 2021 8:42:30 GMT -12
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Post by Attilius on Mar 23, 2021 9:10:53 GMT -12
HurK grows in the N.W. Direction along side the Gambit's starboard then carries it due N.E. Hold them kanks, kank-boy. We gots other intentions this round. -Bob
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Post by Niachi on Mar 23, 2021 15:14:49 GMT -12
Laakh grips tight to the ship and flips on All Round Vision. He will call out distances to the nearest fiends and how the big momma fiend is reacting to the darkness. What is Yiska and her Magic Sword doing?
AllRound Looky-Loo: 12 success. PSPs 109 and 4/rnd.
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Post by DM Bob on Mar 23, 2021 15:28:36 GMT -12
Yiska will be much like the rest of you. Confused. She was on the other side of the deck as you landed. Probably caught part of the dialogue... and is drawing her blade as you consider her. Khuv is below decks. Still close to the helm (or napping). Druuso and Hashke are above deck as well. Seems like they're going for bows. The ship has not been lifted. Hurk will be changing this round. Boat still on the ground.
I'll need a roll for Kleys' acid arrow.
We'll need intent from Kri-kcht (Remie), Pallia (Jesse) and any other last minute additions/subtractions to the mix.
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Post by Niachi on Mar 23, 2021 16:07:28 GMT -12
[Also very limited to daytime posts now with job. Would like to keep up with the rest of you if possible]
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Post by remie on Mar 23, 2021 21:29:52 GMT -12
Kri-kcht runs after Kemtiri. "Better to regroup first ", he thinks.
(Initiative:7)
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Post by ascieszl on Mar 23, 2021 23:34:16 GMT -12
Init: 1d10 (6) +2 = 8 [is that right?]
MAA: d20 (5) +5 = 10, lasts for a 2nd round (if it actually hits).
Kleys will hang onto the ships rail for dear life.
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Post by Skrye [AC3; 48/48HP] on Mar 24, 2021 1:36:55 GMT -12
[OOC: Are we running away from Bodach but still attacking the undead?]
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Post by Deleted on Mar 24, 2021 2:55:35 GMT -12
[OOC: Are we running away from Bodach but still attacking the undead?] ((OOC: Yes. We're reacting to the assault of the undead while waiting to see if Hurk can powerlift us out of this situation. Prepare for combat just incase he's not ablt to do so or they follow us out of the city. We've got lots of low powered undead that look like skeletons mostly. The boss has to be some sort of powerful undead so expect powerful abilities/psionics/magic and defenses like immunity to some forms of damage or non-magical weapons.))
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Post by ascieszl on Mar 24, 2021 4:33:46 GMT -12
Given that, Kleys will prep. a Fireball for a surge of the undead.
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Post by DM Bob on Mar 24, 2021 5:53:01 GMT -12
The acidic bolt misses it's target. Given that the small overgrowth remains intact... any of you that know about magic at least don't suspect a defiler in your ranks.
The darkness ball does land in an opportune place. Does it affect the ragged, angry, gladius brandishing figure? You do not know yet.
Kri-kcht and Kem scramble up and onto the ship.
Pallia who is on the deck still may act still for this round - and provide intent for the following as Hurk grows once more.
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