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Post by remie on Mar 27, 2021 1:39:22 GMT -12
Kri-kcht, severely wounded, climbs down on Hurk. He focuses on the giant's front side, to be away from any enemy weapons and spells.
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Post by DM Bob on Mar 27, 2021 4:05:32 GMT -12
A magical blast slams into the bizarre, unliving woman... just as Kemintiri hits the skeletal hand sharply.
The sword flies behind the abomination landing 7 feet away behind and to the left, in a patch of pale golden scrub.
Laahk assaults the mental tower of the thing's mind - but the walls hold. Cracks have begun to visibly show as...
She vanishes once more.
You have survived your first encounter with a meorty (for now).
The ruined city of impossible towers stands in the distance, quiet in the morning. A hot breeze blows. You stand next to your land-locked ship... Abez has brought Khuv to the deck. The elves are making signs of the evil eye as they stare at the broken walls.
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Deleted
Deleted Member
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Post by Deleted on Mar 27, 2021 5:11:37 GMT -12
Mak walks over to the sword and stands over it. "Probably shouldn't touch this for a few minutes."
"Do we want to make this area defensible? Someone want to check with our contact to see if we're safe from scrying here?"
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Post by Skrye [AC3; 48/48HP] on Mar 27, 2021 5:17:42 GMT -12
- As the undead creature vanishes, Kem heads towards the metal weapon dropped not far, just by Mak and alert in case something shows up in the last minute
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Post by Niachi on Mar 27, 2021 5:23:02 GMT -12
Mindlink to Shardivan:
As is custom for important communications, Laakh verbalizes as his thoughts beam out so others can hear the suspicion and weariness in his tone:
<Repelled first wave of undead for now. SUCH A GOOD IDEA TO HAVE US WAIT HERE. Have your team look for all the blood we spilled.>
Then turns to help the wounded as best he can. When they are seen to, he climbs up to the crows nest and resumes watching the skies and horizons around him. If Abez needs him below, he will go, but not without a tagup with the team. Especially to shake him awake if something happens abovedecks.
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Post by Attilius on Mar 27, 2021 6:13:44 GMT -12
HurK releases both of his ongoing powers and shrinks to his normal 12’ naked half giant self.
“Come ‘ere Krit… She got you good!” he says exhaustedly while examining his deep wound, then lays a gentle hand on the kreen’s open gash...
[Lend health 20, rolled 6 = success
Power Manipulation 17, rolled 13 = success
Krit gains 22 hit points (he should be back to full now). HurK takes 11
-112 PsP's / -29 HP]
The half giant holds his open neck wounds while groaning as he slowly sits and leans against the Gambit’s hull in the shade. He looks to Mak with a weak smile
"I'll take that Nap spell now if it's all the same..."
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Post by ascieszl on Mar 27, 2021 6:49:21 GMT -12
Kleys will examine the undead's weapon, using Detect Magic and Spellcraft NWP (Nat 1 on d20 roll - is that good or bad?) and Unseen servant to manipulate the weapon as necessary.
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Post by Skrye [AC3; 48/48HP] on Mar 27, 2021 6:53:44 GMT -12
[OOC: Detect magic will tell you if its magical, but to decipher its magical abilities/stats/powers you need the spell "Identify", which will take you a good chunk of hours.. That's excellent, as you look for rolling low in NWP and high in attack, damage and saving throws]
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Post by DM Bob on Mar 27, 2021 7:00:07 GMT -12
[Closing thread.]
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