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Post by Deleted on Mar 24, 2021 6:31:00 GMT -12
Without a viable target, Mak assesses the situation. "EVERYONE GET ON THE SILT SKIMMER!!!"
Then he encants a protective ward across his skin, which grows brown and rough looking. ((Casts Barkskin, Drops my AC to 1, +1 to all saves, duration 11 rnds))
To those already aboard he says "I think we're in for a fight. GET READY!!"
He leans over and whispers to his Pterrax which psionically alters it's own form to grow a pair of horns, 6 additional clawed legs and a stinger for a tail. ((Animal Affinity: Kirre's attacks & damage))
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Post by Skrye [AC3; 48/48HP] on Mar 24, 2021 6:59:11 GMT -12
- Kem gets ready a clay vial which uses to wet the palm of her hands, only to put it away and get ready a pair of singing sticks, slightly dim grey coloured, as her arms wrapped around a rope firmly tight along its other end with a mast of the Gambit
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Post by DM Bob on Mar 24, 2021 9:19:40 GMT -12
OOC: Pallia is currently two rounds in on a three round casting of Conjure Lesser Elemental (Sun).
Her fervent pleas to the crimson orb above you, along with the tracings on symbols in the air make you think she's either lost it in the heat and the moment...
Or onto something big.
***
Hurk manages to grow and carry the ship while stepping over the wall and avoiding the bramble weed.
That's when he feels a prick on the back of his neck and something tugs at his hair. Warm hot blood drips. [12 damage. Save made.]
A bead of flame from the deck connects to the largest mass of undead that our elf could see. (24 in damage rolled)
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Post by Attilius on Mar 24, 2021 9:33:23 GMT -12
Hurk manages to grow and carry the ship while stepping over the wall and avoiding the bramble weed. That's when he feels a prick on the back of his neck and something tugs at his hair. Warm hot blood drips. [12 damage. Save made.] "WHAT THE... OW! MAK! SOMETHING JUST STUNG THE BACK OF MY NECK!!! KILL IT!"
While walking away from the wall HurK raises his two upper arms to the back of his head to grab or shoo whatever just stung/bit him. [-81 PsP's / -12 HP]
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Post by Skrye [AC3; 48/48HP] on Mar 24, 2021 10:31:55 GMT -12
- Kem looks where HurK refers to, and her sight traces back to where, supposedly, whatever was shooted could come from, maybe a bow, sling or any other type of weapon
[OOC: What should I roll?]
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Post by Deleted on Mar 24, 2021 11:08:56 GMT -12
Maks eyes narrow as he focuses on the undead assailing Hurk. With a wave of his hand and an incantation his eyes momentarily flash red/orange with flame as he focuses on the gladius she carries. "OUR VESSEL RESIDES OUTSIDE OF YOUR WALL AND YOUR AUTHORITY!!" Mak screams as he releases his spell.
((Heat Metal Lv.2 40 yard range, 7 rnd duration. Normally can effect all the metal on 3 man sized targets, I'm focusing the spell solely on her blade. No save because it's not targeting magical armor. Damage: Rounds 1&7:none. Rounds 2&6: 1d4. Rounds 3-5: 2d4. If she holds the sword through the whole duration she needs to save vs spell or lose use of the hand for 2d4 days.))
The Pterrax crouches as if ready to pounce, waiting for the release to do so.
((Mak HP: 36/36, AC: 1, Barkskin 1/11rnds, Spells left: 1st: 6/6 2nd: 3/5 3rd: 4/4 4th: 2/2))
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Post by DM Bob on Mar 24, 2021 11:40:27 GMT -12
You are correct. The undead woman herself is wrapped in Hurk's hair, stabbing into the goliath goliath repeatedly. Given the position, she has about 75% cover.
And Kem can grab a bow from deck if she wishes. Also since the creature is now pointed out and Hurk has begun moving... she is now obviously in line of sight. Weapons are generally kept close at hand. At your beckon, the elves begin to pull back on their strings this round. I'll wait for anyone else's intent before going any further.
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Post by ascieszl on Mar 24, 2021 12:30:28 GMT -12
Kelys will fire off another Acid Arrow at the undead leader [occ: meorty?] Miss (hits AC 11)
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Post by Niachi on Mar 24, 2021 13:51:05 GMT -12
Laakh with All Round Vision continues to call out positions of the Undead leader and undead all around them so everyone on team knows ranges and positions. He would have seen the leader approach Hurk to strike and called this out so Hurk adjusted to make his save vs He will enable Safe Path, then check if any undead minions in sight are about to attack any party member or start climbing onto the Gambit. If yes, he calls it out. If not, he will Id Insinuation on the leader: Safe Path: Need 15, rolled 16 fizzzzzle Id Insinuation: Need 16, rolled 20 well shit. 96 PSPs -
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Post by DM Bob on Mar 24, 2021 15:41:02 GMT -12
Hard to see the undead other than her at this point (he, Hurk, has effectively cleared the wall)... there's little threat at least at this moment from any ground forces.
The bigger threat is if Hurk would drop the ship itself.
Kri-kcht's intent and possible rolls - distance attack needed, unless crazy other heroics are attempted, Remie.
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Post by Attilius on Mar 24, 2021 16:30:24 GMT -12
Bob, what does HurK see from his 144' vantage? Are the masses swarming the wall and climbing over or through the broken hole areas or have they completely stopped?
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Post by Skrye [AC3; 48/48HP] on Mar 24, 2021 18:57:45 GMT -12
- Kementiri looks around for a rope and makes a lasso, with the intention of trying to catch the undead and pull it away from HurK
[OOC: Of course, if it's one. I rolled a 11, I reach AC 2 at ranged attack]
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Post by remie on Mar 25, 2021 5:30:24 GMT -12
Still on the ship, Kri-kcht starts running and leaps overboard and keeps on running over Hurk's lower arm.
( he intends to run ,climb, jump and leap all along Brogh/Hurks body towards his neck and attack the undead woman)
(Rolled for Dex -1, success: an 8) Attacking next round
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Post by DM Bob on Mar 25, 2021 8:08:07 GMT -12
Perhaps a half dozen of the corpses shamble trying to find a hole in the walls and pursue. In game terms, you're a few rounds before any would reach the ship or Hurk's heel (And that assumes no movement). We'll treat Hurk's action as held as he considers this intel.
Kri-kcht begins to leap and then scramble up the mega-goliath. It would tickle if Hurk wasn't getting stabbed in the back of the neck repeatedly. The kreen will be in position to attack the following round.
The Acid Arrow goes wide and off into the distance without hitting any target (whew for Hurk!).
The deck elves fire arrows. Two lodge into the undead horror. It does not seem to slow her any. The other two? Don't hit Hurk (this time).
Captain Abez scrambles below deck.
Pallia's summoning is complete. A large (10' wingspan) double-headed bird of light & flame materializes just south of the ship. The priestess points to the figure in Hurk's hair and it begins to advance with a raptor's screech.
Your foe though? She stabs robustly at Hurk's thick neck three times in quick succession. Blood splashes out in dark gouts. Supernatural strength combined with a master's skill of the gladius... has she fought giants before? [26 additional damage this round. I will also need a saving throw roll, d20 please.]
Kemintiri misses her first throw. It is at the very end of the lasso's reach - and the cover of Hurk's big old head makes it hard to land a loop. She may try again the next round - perhaps to get a better position as well.
Laahk has had better days. The activation of his id? Lashes back at him. Perhaps he'll have better luck on a second activation?
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Post by Skrye [AC3; 48/48HP] on Mar 25, 2021 8:43:23 GMT -12
[OOC: How far is she from where I am? Could I reach it using Tumbling?]
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