|
Post by DM Bob on Oct 16, 2020 15:09:42 GMT -12
Yiska shrugs. "The rest of it still with Hurk or on the ship? It's useful and worth something on the market - free money. While you're looking about, I'll grab the unsoiled stuff."
If you do indeed move to pass the obstruction to go below, give me activations and specifics on who is where, first, etc... You can walk the stairs you saw beyond either double for medium creatures or singular for larger (who will also have to duck a bit as they walk).
|
|
|
Post by Attilius on Oct 16, 2020 15:43:13 GMT -12
HurK helps expedite the collecting of the webs. Once done he nods "'Port away..."
|
|
|
Post by Niachi on Oct 16, 2020 16:07:39 GMT -12
After the elf collects what she wants, I rolled 1 on my teleport to take Yiska and Khuv. -20 PSPs to go 10 yards with 2 others. Think we get some jetlag. Holding light marble tightly wrapped in rag.
If the teleportation die roll is a 1 or 2, the character and anyone else with him are momentarily disoriented by the jump. They can do nothing during the round which immediately follows the teleport. After that, they suffer a 2-point penalty to the following for ld6 rounds: initiative die rolls, psionic power checks, and attack rolls.
|
|
|
Post by Coden Rokos (Jesse H.) on Oct 16, 2020 20:41:23 GMT -12
"I, uh, can't teleport," says Coden.
|
|
|
Post by Attilius on Oct 16, 2020 20:53:46 GMT -12
"I, uh, can't teleport," says Coden. I think he means that Khuv will take HurK while he takes Coden and Yiska
|
|
|
Post by DM Bob on Oct 17, 2020 4:09:55 GMT -12
That works... but it takes Khuv an additional time to activate.
"I should really conserve my strength." States the halfling, somewhat nervously. He fingers his new, stone blade and seems to relax, looking a tad more confident.
The walls here are of an older brick. The steps slightly damp. The air clammy. The steps are standard size for a human. You can begin to descend... it goes on past the reach of your light.
|
|
|
Post by Attilius on Oct 17, 2020 4:20:36 GMT -12
Looking at the teleporter's "I'm full but you two should eat a cheese now..." the brute whispers
Hurk waits while they snack, draws his blade and takes guard, light stone between incisors.
Once everyone is ready, they cautiously and quietly begin searching... Marching order: HurK, Yiska, Laakh, Khuv then Coden as rear security
|
|
|
Post by Niachi on Oct 17, 2020 6:43:50 GMT -12
Laakh maintains Safe Path at least 1 more round, eats half a wheel, then down in that order. Coden want to start any psi so we can alternate, I have about 30 till my reserve tank for emergency evac. +5 points from that portion, Bob?
|
|
|
Post by Coden Rokos (Jesse H.) on Oct 17, 2020 9:11:33 GMT -12
Coden concentrates briefly and also starts sending his mind forth a few seconds into the future with each step, to guarantee a safe path.
[Power check 6, no problems there.]
|
|
|
Post by DM Bob on Oct 17, 2020 9:39:05 GMT -12
The way doesn't get slick until you can see the bottom... some 80' from the area you 'ported in from. A room opens up to the right. This room looks less worked than the stairs. The rock is natural... or at least it seems that way. Perhaps it's just been here so long that it looks so. There's a smell of mold, damp and shit. Ahead, there's something you are all not used to seeing.
A literal stream of waste water cutting through the room. A stone bridge, thin (no handholds) crosses a drop off over the sewage stream. The stone bridge is about 25-30' long.
Across the bridge, there's a small landing and what looks to be a set of double doors, set with a gigantic bar on your side.
[Map to follow in a bit or later tonight.]
|
|
|
Post by Niachi on Oct 17, 2020 9:44:19 GMT -12
Will wait for map.... any OOC chatter?
|
|
|
Post by Coden Rokos (Jesse H.) on Oct 17, 2020 10:08:04 GMT -12
"Hrm. Sewage. This must be coming from the buildings above. Smells like awful runoff," says Coden.
[DM, is Safe Path telling me to take the bridge, or something else?]
|
|
|
Post by DM Bob on Oct 17, 2020 11:15:53 GMT -12
Safe path doesn't really tell you "where" to go. But, as you were going down the stairs, it kept you on the less slick spots.
It isn't wanting you to wade through the small canal of feces and runoff. If you were to take steps onto the bridge - the only real route unless you turn around, I would take into consideration the bonuses to not fall into the drink if there were a threat.
|
|
|
Post by DM Bob on Oct 17, 2020 11:37:07 GMT -12
|
|
|
Post by Attilius on Oct 17, 2020 11:42:50 GMT -12
HurK will carefully cross the bridge, listening to the others where to step EXACTLY. When at the door, he will cup his hands and put his ear to the door to see if he can hear anything on the other side.
If he doesn't hear anything he'll direct: "whose got clairvoyance?"
|
|