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Post by Skrye [AC3; 48/48HP] on Jun 5, 2021 20:15:35 GMT -12
- Kem looks the effects in the elf and she feels sorry for her words to him previously. Just now she says nothing as several people talking to a confused mind is not a good approach, like the panic she felt the first time she fought in an Arena, only Verak, the half-giantess gladiatrix was able to reduce it.
[OOC: It might seem a nonsense but I try to explain my actions through my past, to give a reason and explore the character, giving her a deeper background and maybe future ideas to Bob]
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Deleted
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Post by Deleted on Jun 6, 2021 12:23:42 GMT -12
Mak prepares a Hold Person spell and will cast it the moment Kleys makes any threatening action.
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Post by DM Bob on Jun 6, 2021 14:34:21 GMT -12
Well. Kleys is disoriented.
His memory is nil - the last he remembers is reaching your goal (the ruins) and then blank.
Which means? He has no spells in memory. He can still search for traps and the like or hit something if it comes close.
The beds yield no further clues either. But yes. This is not a comfortable place. Not the arena, which dealt in absolutes openly - these cursed ruins would punish those who don't prepare mentally. Who is the combatant? You don't know to be honest.
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Post by Attilius on Jun 6, 2021 14:49:40 GMT -12
HurK backs out of the room and put's his ear to the door to the right of bedroom.
If no sound is heard he'll open it but does not enter.
If it's dark he'll use his light orb to see, along with his smaller great scimitar in hand
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Post by ascieszl on Jun 6, 2021 14:59:00 GMT -12
"Well, at least let the professional do that."
(Detect Noise: 56/30%, ugh.)
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Deleted
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Post by Deleted on Jun 6, 2021 15:02:28 GMT -12
Mak casts a protective ward over himself, then incants a divination and begins to scan the area around him (beginning towards Hurk and moving slowly counter clockwise).
((Protection from Evil, Detect Evil. Both Lv.1 Spells.))
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Post by DM Bob on Jun 7, 2021 5:55:01 GMT -12
Backing out of the ruined, mind affecting room, you successfully retreat and try the next door. Does Mak look to the first room as Hurk moves to the next door? Or is the detection focused on the room with the spiral staircase? Hurk sees the following. Tell me if you wish to enter. The second room is large and is in a state of complete disarray and destruction. Broken shards of heavy furniture lay about. A broken bunk lies upon it's side. Dust, spiderwebs abound... part of the floor is ripped, brace-like beams can be seen in a couple spots. Joists I think they're called. Some pieces of pottery are seen, rotten cloth here and there - the rags of once proper tapestries dot the walls, which you can mostly see in your light. To the far right, the corner can't be seen unless you step in, as well as a bit that's obscured to the right were a wall blocks your view. Map to follow shortly. darksunsouthtablelands.obsidianportal.com/maps/127584
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Post by remie on Jun 7, 2021 6:10:04 GMT -12
Kri-kcht is very cautious and will only open a door after some extensive searching and probing. He will use one of his hunting knives to do so.
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Post by Attilius on Jun 7, 2021 6:25:42 GMT -12
HurK steps back from both doorways so that Mak can examine them with his divine evil detection...
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Post by DM Bob on Jun 7, 2021 6:26:15 GMT -12
Okay, update from Mak.
He casts his spells and checks the first room as you move to the second.
He detects evil on the far side of the dark rug, a small section to the back right corner.
***
The rest of you begin to see a battle begin in this second room, as if out of nowhere. A large regal man with a white cloak points a gigantic flaming sword, he's flanked by two men in archaic, metal armor wielding torch and axe... they charge from the left to the right, towards a tall, dark, hooded figure with an odd misshapen iron mask, that has it's own quartet of bodyguards at hand. They recoil as the warriors advance and defensively stand at the south end of the chamber.
They appear to be the same race as the odd paintings of humanoids in the room with the stairs, greenish, wart-ridden skin, long noses and deadly claws.
What have you gotten into?
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Post by Attilius on Jun 7, 2021 6:29:49 GMT -12
Dust, spiderwebs abound... How big are the web clusters? Like normal house spider sized bundles or huge giant patches of mass webbing? part of the floor is ripped, brace-like beams can be seen in a couple spots. Joists I think they're called. Does it look like something busted from underneath to get UP into this room OR something in this room clawed it's way down INTO the floor?
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Post by DM Bob on Jun 7, 2021 6:33:31 GMT -12
Normal spider sized. Hard to tell with the floor without getting closer.
Especially with the additional action, light changes and general chaos before you.
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Post by Attilius on Jun 7, 2021 6:33:59 GMT -12
The rest of you begin to see a battle begin in this second room, as if out of nowhere. Does this look like a (for lack of a better word) "hologram" or ghostly image is playing out or are these humanoids solid and real looking? [Psionic Lore 19, rolled 10: Could this be some kind of psychic phenomenon that was created by this battle? A mental replay of the battle perhaps?]
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Post by Attilius on Jun 7, 2021 6:41:04 GMT -12
Okay, update from Mak. He casts his spells and checks the first room as you move to the second... "Uhhh buddy? You better come check this out..." HurK whispers to Mak
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Post by Deleted on Jun 7, 2021 7:57:58 GMT -12
Mak rests his hand on the hilt of the metal gladius as he turns towards the evil in the room with him, his other hand will reveal his stone of Continual Light, illuminating the area. "If you will parlay, I seek vengeance against one who serves the crusaders that attacked this place long ago. Ally with me to gain revenge for what was done to your people." He says just in case the evil is a sentient being of some kind.
Mak will investigate the evil in the corner, making sure to stay OFF the rug. He'll have a readied action to draw and attack should anything present itself violently. If not, he'll cast a Detect Magic to determine more information about this evil in the corner, assuming it is connected to an object or generalized location.
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