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Post by DM Bob on Jun 21, 2021 14:47:35 GMT -12
Rest, if you can call it that, is mediocre at best.
Creaks.
Distant shuffles.
You have barricaded yourselves in as well as you can. But there's so...
Much.
Dust.
You all live past a solid resting time. This time.
Give me any spells you wish to cast upon the morn. Will you attempt a second rest in a row knowing that you've succeeded this once? A reminder that you have:
Spells to learn.
Items to divine: Wand. Staff. Ring. Am I missing any?
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Post by Attilius on Jun 21, 2021 16:26:56 GMT -12
One item of note: Mak was going to summon a creature before we rested for Hurk to drain 20 hp from via her life drain science. Then release it back from where it came, alive yet a bit exhausted.
During their rest, HurK wets a bit of his cloth and wraps it gently around her nose and mouth. ---------
Once everyone has eaten/drank their fill, HurK checks the members remaining phase spider cloaks.
"Shall we check out the secret door I found?" she asks the group while unsheathing her scimitar
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Post by Attilius on Jun 21, 2021 16:34:29 GMT -12
Items to divine: Wand. Staff. Ring. Am I missing any? I'd like Laakh to use his object reading (15) on the various above items.
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Post by ascieszl on Jun 21, 2021 22:51:39 GMT -12
Kleys casts Armor.
HP: 21; Ac: 3 (dissipates after 13 dmg). Spells per Day/Level 1st – 3/day, 2nd – 2/day, 3rd – 1/day.
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Post by Deleted on Jun 22, 2021 1:17:48 GMT -12
Sorry I missed the rest plans. Mak was going to let Hurk drain the Pterrax hp and then heal both the Pterrax and himself. In addition before resting I wanted to cast Divination with the following query "How do we find Densis the Defiler in this ruin?". A second Divination on that rod "How do we use this rod, what effects does it produce and how many charges remain?"
Once we're ready to rest, Mak will drop a Nap spell on himself, Kleys and anyone else who wants to rest at that same period of time.
((Mak Cure Lights on Self: 2, 7, 3. Cure Moderate on Pterrax: 5))
((Mak 42/42 hp AC 6, Spells Remaining 1st: 6/6, 2nd: 5/5, 3rd: 5/5, 4th: 3/3))
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Post by DM Bob on Jun 22, 2021 2:14:47 GMT -12
All of these things are fine to retcon. I just wanted a new thread since we were 8 links deep into the last one.
You will need to go above to the roof to swap health. This needs to be stated as it might not always be as easy to go topside.
I will write out an object reading for the three items... after I take my kiddos to the park. That ability is not going to give you specifics as to what they do, so are there any other divinations you wish to cast? Priestly or wizard?
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Post by ascieszl on Jun 22, 2021 2:33:31 GMT -12
Edited: Kleys casts Know History on all 3 items.
But, if we rested long enough to have restored my PsP's for this new 'day', Kleys will have used his Concentrate Water wild talent to provide enough water for HurK, if not the whole party. (Target: Con -3 = 10, rolled: 4, 1, 19.)
HP: 21; Ac: 3 (dissipates after 13 dmg). Spells per Day/Level 1st – 0/day, 2nd – 2/day, 3rd – 1/day.
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Post by Skrye [AC3; 48/48HP] on Jun 22, 2021 5:13:13 GMT -12
- Kem will look around the room in her watch, looking for anything in the walls or remains, but been aware of the possible dangers. In the morning and once the prayers are done, Kem asks to Mak - Which is the point of calling a beast, lending it to HurK and release it after? - with curiosity
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Post by Attilius on Jun 22, 2021 6:16:35 GMT -12
You will need to go above to the roof to swap health. This needs to be stated as it might not always be as easy to go topside. Understood. HurK would've gone to the roof with Mak, keeping a low low profile while draining, then returned back down for their full rest.
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Post by Coden Rokos (Jesse H.) on Jun 22, 2021 7:01:52 GMT -12
Pallia carefully brings the banner up and looks for a place to stand it so that she can free up her hands to work on cooking as the team settles in for their attempt at a rest.
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Post by DM Bob on Jun 22, 2021 7:42:06 GMT -12
Things you learn from the Object Readings and Know History. To learn command words or triggers, the spell Divination would be suitable.
Staff
Race: Half Cilops/Half Man Sex: M Age: 42 Alignment LE How gained/lost: You killed him. Previous owners: His father.
Name of the item: Dhojakt’s War Stave, “The Bringer of Locusts”
Notable deeds it was a part of: Once helped Dhojakt kill a cell of preserver traitors of the Veiled Alliance, distracting his foes so he could take the time to destroy them properly. Numerous battles against Gulg and the Oba.
Name of it’s maker: Gallard of Nibenay
Wand
Race: Human Sex: M Age 3,564 Alignment: LE/N How gained/lost: You stole it. Previous owners: He created it.
Name of the item: Blasting Rod of Aman
Notable deeds it was a part of: The defense of the last trolls during the Cleansing wars.
Name of it’s maker: Aman the Fallen, Traitor of Rajaat the Warbringer
Ring
Race: Half Cilops/Half Man Sex: M Age: 42 Alignment: LE How gained/lost: You killed him. Previous owners: He created it.
Name of the item: Dhojakt’s Ring of Control
Notable deeds it was a part of: Binding cyclops for the use of Nibenay, mainly to track down escaped slaves or to be bound to certain wives of his Father, the templaress' of the Stone City.
Name of it’s maker: Dhojakt, Son of Gallard
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Post by DM Bob on Jun 22, 2021 9:25:13 GMT -12
The response to the divination is simply, "Ask Aman. He knows where to find him."
For the Blasting Rod:
"Speak 'Vis' and produce the wand robustly towards the one you wish to harm. This word may be spoken 41 more times before rendered impotent."
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Post by Attilius on Jun 22, 2021 11:39:38 GMT -12
Hurk puts her ear to the door and listens. If nothing is heard she'll clear away the debris and remove the wood wedges.
"Anyone want to bet that those acid spiders were Aman's "watch dogs"? Regardless let's finish clearing this floor and then we can move down below to the secret door I found."
Scimitar in hand, HurK goes to the battle illusion door and looks down to see if anything has changed or has been disturbed in the spider room since before they rested.
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Post by DM Bob on Jun 22, 2021 12:07:19 GMT -12
Hold that thought. I want to be sure the others don't want to rest additionally or pick a specific time to adventure.
Pallia is dependent on daytime for a few abilities...
You rested mid day. So if you wanted to stall an additional evening to await the next day? That's an option and something you should all agree on. Otherwise You're looking at an 8-9 PM jaunt as you currently stand.
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Post by Coden Rokos (Jesse H.) on Jun 22, 2021 13:22:32 GMT -12
I'm willing to push my luck if the party feels up to it. Remember that my turning undead is dependent upon being in sunlight, and some stuff doesn't work if it's not daytime.
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