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Post by DM Bob on Sept 26, 2021 15:34:09 GMT -12
The humming white tower betrays screams of anger as Odrela calls out for the Grey to join her.
A flash of fire and brimstone from within (due to your fireball) causes further screaming, yells and loud bickering. As the flare of light and fire fades... you can see one thing envelop your view within the entrance.
Something is growing. A form near the dias is beginning to swell, pulsate and grow... as it shuffles off to the right and out of sight.
One of the living figures is not seen, either knocked by the concussive blast of the fireball?
The other is on fire, but holds up one of the white stone staves and points it towards the entrance (and your party).
The dead advance within, hardly seen, but as shadows moving towards the growing menace and the man holding the staves. Odrela draws her gladius.
Pallia may have her prayer spell active.
Melee may be attempted if your movement allows. I will move the markers as intent/action unfoil.
[Intent for round 2, initiative, etc... I will be free most of tomorrow during the day. Let's do this.]
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Post by Attilius on Sept 26, 2021 18:27:05 GMT -12
HurK's readied action goes off as the bead flies toward Kley's targets. He invisibly sprints [x3 accelerated movement speed: 120’] forward as the flame ball dissipates and begins to go to work with his 2 massive bone blades and magical Datchi club on the one robed being and the growing pulsing mass... Initiative: always goes first 6 Overcompensator attacks on the large pulsing mass (will aim for the 2 heads)1: AC 3 > 23 slashing damage (HurK becomes visible on first connected strike)2: AC -3 > 25 slashing damage 3: NAT 20!!! > 62 slashing damage 4: AC -5 > 24 slashing damage 5: AC -3 > 26 slashing damage 6: AC -3 > 20 slashing damage 2 Bone scimitar attacks on the wizard1: NAT 20!!! > 36 slashing damage 2: NAT 20!!! > 28 slashing damage 2 Datchi Club of the Primal Earth attacks on the wizard1: AC 10 > assuming miss 2: AC 10+ > assuming miss [-66 PsP's]
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Post by ascieszl on Sept 26, 2021 22:25:45 GMT -12
(Kleys still stands next to Mak, within the Banner's radius. He'll cast Melf's Acid Arrow at Dote or Denis or the Thing, in that order of preference, depending on who's seen)
(MMA: d20 = 5 + 5 -> Hits AC 10, 3 Acid dmg this round, 6 next round, 6 round after that.)
Initiative: 1d10 -> 6 + 2 = 8 Blur: 2/9 rounds. AC 3 (Armor – lasts 14 of 14 hp), 24 of 24 hp Spells left: 1st – 3 of 4/day, 2nd – 1 of 2/day, 3rd – 1 of 2/day.
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Post by Skrye [AC3; 48/48HP] on Sept 26, 2021 23:53:10 GMT -12
- Kem moves ahead, storming through the still standing horde of undead army, towards the standing figure, with a crimson glowing in her singing sticks. She helds one of her attacks for blocking, and the rest to break through the bones of them
[OOC: Round 1 {Att 17 (-5 AC), 4dmg; Att 7 (5 AC), 6dmg}. Round 2 {Att 6 (6 AC), 6dmg; Att 10 (2 AC), 6dmg)]
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Post by remie on Sept 27, 2021 0:46:52 GMT -12
Kri-kcht runs after the blast towards any moving object , preferably Dote Mal . However he stumbles and falls down. Gets up again and manages to land one hit with his claw.
(Missed 4 out of 5 attacks)
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Post by DM Bob on Sept 27, 2021 3:58:17 GMT -12
For the sake of buffs, etc... post any rolls made in your posts. Kri-kcht has plenty of bonuses to account for.
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Post by remie on Sept 27, 2021 6:03:17 GMT -12
Rolld for the claw attack: 4+3 ,7 +3, 3 +3 , and 15 +3 Damage 1d4 + 1+ 7 per claw Bite attack: 2 Damage d4, with paralytic Saliva Chemical simulation: 1d3+3 extra per claw
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 27, 2021 14:41:24 GMT -12
((Sorry for the delay))
Precombat buffs: (already have Protection from Fire going, will also cast a Barkskin on myself right before combat) Round 1 Mak: Move foward, Dimensional Anchor on DoteMalPaine (Lv.4, Priest Spell Compendium, 90 yard range, auto hit, no save, duration 19 rounds) Round 1 Pterrax: Animal Affinity (Kirre attacks) Move toward Casters Round 2 Mak: Continue moving forward toward the entrance, cast Analyze Opponent (Lv1, Priest Spell Compendium) on the 2 headed undead monster. Round 2 Pterrrax: Attack Densis with everything.
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Post by Niachi on Sept 27, 2021 15:52:44 GMT -12
Round 1: Maintain Safe Path (+4 / +25% to any saves/NWP rolls in combat), advance to line of sight and Id Insinuation to the one holding the white stone stave. Crossbow loaded and out. Rolled 6 (success) Round 2: Id Insinuation again, and Crystal Focus in case he needs to slice with Dimension Blade:
Id Insinuation Rolled 8 (yes) Crystal Focus: rolled 12 vs. 18: He will get +1 on D- Blade power score if needed.
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Post by Coden Rokos (Jesse H.) on Sept 28, 2021 9:42:11 GMT -12
(( Who's the final tally of getting invis. to undead? ))
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Post by ascieszl on Sept 28, 2021 12:48:12 GMT -12
Kleys and Mak (if he wants one).
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Post by DM Bob on Sept 28, 2021 14:56:03 GMT -12
***There was no line of sight on Payne from the front in order to accomplish Dimensional Anchor at this time. You may either retarget to the larger mass or the other wizard as he was standing behind the shuffling mass pre-fireball. You may hold that slot or use on one of the other targets.***
Dote Mal is not seen post ball of arcane fire.
Densis suffers two body hits, but the attacks not penetrate his skin. He is heavily burned though, with a look of extreme worry upon his face.
The large, growing two headed monstrosity has what looks to be the body of a scaled reptile, but walks upright. It matches the height of Hurk easily. His multiple blows betray something oh too familiar to Hurk. The glow of stored kinetic energy... much akin to the power he used what seemed ages ago in Samarah against the psion's mind-controlled ravager.
The two heads cackle & jeer, strangely smaller than the rest of the body... but seemingly in full control of the new form.
The undead advance and Odrela enters the chamber. She makes a bee-line to flank Hurk. Her hits do not appear to cause any harm to the hulk either.
Kri-kcht enters and pounces upon Densis as well. His attacks also do not penetrate the defiler's skin at first. Kem seems to have the same result. However, one of the walking dead though manages to claw a streak of red into his neck. The wizard screams as the acid bolt also connects. His attempt at casting a spell fails at this point, due to id attacks and physical damage.
Finally, the monstrous Hulk lashes out at Odrela. The stored energy of Hurk and her blows? Erupts much like a hadouken (but like the close ones that Chun-li threw) for over 175 HP of damage. She is literally punched across the room, bowling over and through any dead in her way and into the wall, where her deformed body slumps broken in two, broken in half by the lower spinal column. The green light fades from her eyes as you ponder your next moves.
The pterrax contents itself to attack some nearby dead, as the room is filling up with a pair of gigantic fighters.
"SACHA!" Cries Wyan's head (if you knew how to differentiate). "HOW DID THE FALLEN OF BODACH KNOW TO SEND... HER?"
One side of the creature shrugs. "IT MATTERS NOT, FOOL. MELT THEIR BRAINS WHILE I KEEP UP OUR DEFENSES."
***
You may make new intents and rolls for any round two actions given the change of battleground.
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Post by Coden Rokos (Jesse H.) on Sept 28, 2021 15:57:38 GMT -12
Pallia had previously cast invisibility to undead twice and prayer once. When the skirmish breaks out, she hefts the war staff and attempts to invoke its power to bring a swarm of stinging, biting insects upon the enemy spellcaster.
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Post by Skrye [AC3; 48/48HP] on Sept 29, 2021 4:30:06 GMT -12
- Kem sees an opportunity to hit Densis after the undead connects a blow - 'Now it's my turn' - thinking to herself as she hits with her sticks, this time using the whole of them, as she starts to self induce herself with some mumbling. Her sticks glow in purple.
[OOC: Initiative 9,1st attack (hit 5 AC, 7 dmg), 2nd attack (hit 0 AC, 4 dmg), 3rd attack (hit 4 AC, 9 dmg)]
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Post by remie on Sept 29, 2021 6:03:05 GMT -12
In a frenzy the thri-kreen hits the wizard several times , releasing the acid Chemical and bites the robed git with his paralytic Saliva.
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