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Post by Skrye [AC3; 48/48HP] on Oct 3, 2021 2:56:41 GMT -12
- Dote? Where? - Kem looks around as Kleys names the defiler
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Post by remie on Oct 3, 2021 5:17:41 GMT -12
The kreen shouts: "KLEYS!! Catch!! " He tosses him one of the white batons( approx. 4,5 foot long)to the mage.
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Post by Niachi on Oct 3, 2021 13:12:03 GMT -12
In this moment of many things happening, Laakh takes in the threats to himself: Any undead within 20 feet, etc.
If nothing is advancing on him or flanking companions, he will look around to his blind spots, and face the entrance and outside where the screams sounded and point Life Detection in opposite 180 degrees.
If threat is near, he will do other stuff.
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Post by ascieszl on Oct 3, 2021 13:50:48 GMT -12
The kreen shouts: "KLEYS!! Catch!! " He tosses him one of the white batons( approx. 4,5 foot long)to the mage. (Cast Lightning Bolt - out of the Banner - at the S&W Abomination: 21 dmg) Then he catches the Baton (Dex check ? rolled 4 vs. 17). Initiative: 1d10 -> 9 + 3 = 12 Blur: 5/9 rounds. MMA #2: 7 Acid dmg to S&W Abomination. AC 3 (Armor – lasts 14 of 14 hp), 24 of 24 hp Spells left: 1st – 2 of 4/day, 2nd – 0 of 2/day, 3rd – 1 of 2/day
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Post by Attilius on Oct 3, 2021 14:07:24 GMT -12
HurK continues to draw lifeforce into him… 16 more hit points drained from Sasha/Wyan into HurK
The accelerated silt horror renews his strangulating tentacle attacks on the 2 headed worm… Initiative: always goes first
Tentacle grapple attack 1: AC 8 > Miss Tentacle grapple attack 2: AC 2 > Miss Tentacle grapple attack 3: AC -1 > 4 constriction damage Tentacle grapple attack 4: Nat 20! > 16 constriction damage Tentacle grapple attack 5: AC 0 > 3 constriction damage Tentacle grapple attack 6: AC 7 > Miss Tentacle grapple attack 7: AC -8 > 8 constriction damage Tentacle grapple attack 8: AC -5 > 4 constriction damage Tentacle grapple attack 9: AC 6 > Miss Tentacle grapple attack 10: AC -5 > 4 constriction damage
Mid round attacks: Tentacle grapple attack 1: AC -4 > 8 constriction damage Tentacle grapple attack 2: AC -3 > 7 constriction damage Tentacle grapple attack 3: AC 1 > Miss Tentacle grapple attack 4: AC 5 > Miss Tentacle grapple attack 5: AC 8 > Miss Tentacle grapple attack 6: AC 4 > Miss Tentacle grapple attack 7: AC -7 > 6 constriction damage Tentacle grapple attack 8: AC 6 > Miss Tentacle grapple attack 9: AC -1 > 3 constriction damage Tentacle grapple attack 10: AC -1 > 1 constriction damage
End round attacks: Tentacle grapple attack 1: AC -7 > 8 constriction damage Tentacle grapple attack 2: AC 1 > Miss Tentacle grapple attack 3: AC -4 > 1 constriction damage Tentacle grapple attack 4: AC -3 > 6 constriction damage Tentacle grapple attack 5: AC 3 > Miss Tentacle grapple attack 6: AC -2 > 4 constriction damage Tentacle grapple attack 7: AC -3 > 4 constriction damage Tentacle grapple attack 8: AC 2 > Miss Tentacle grapple attack 9: AC 6 > Miss Tentacle grapple attack 10: AC -3 > 4 constriction damage
[-102 PsP’s accelerated round: 5]
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Post by remie on Oct 3, 2021 22:28:42 GMT -12
Kri-kcht goes back to his trusted form of attack: claws, acid and bite. He will attack the W&S ettin aja the magma drake
Initiative 9
Attack claws d20 : 5, 10, 18, 13
(Bite d20 : 2)
Damage d4 + d3 +2 +7 (str) + Chemical simulation damage 1d3 +3 per claw
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Post by Deleted on Oct 3, 2021 22:41:36 GMT -12
Mak leaves the banner with Kleys if need be and pushes forward to the large magma drake ettin, releasing the spell charged into his hand with a simple touch.
If Mak has any movement remaining he'll fall back to the banner again.
((Initiative roll: 5. Mind Cloak spell, Lv 4, Priestly Spell Compendium))
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Post by Coden Rokos (Jesse H.) on Oct 4, 2021 5:05:55 GMT -12
Pallia just waits for an opening where she might have to perform healing magic on someone.
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Post by DM Bob on Oct 4, 2021 7:14:55 GMT -12
(I'm having some weird issues accessing FB. Looking for initiative and a roll to AC 10 for Mak. Laahk was not able to establish tangents last round - sorry it didn't get into the write up.)
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Post by Coden Rokos (Jesse H.) on Oct 4, 2021 7:24:15 GMT -12
FB, Insta, and WhatsApp are all under a major DNS takedown right now.
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Post by Deleted on Oct 4, 2021 7:24:16 GMT -12
((Facebook is down as is messenger. Mak already had an init roll of 5. Just made the attack roll of 9, which hits AC 7.))
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Post by Skrye [AC3; 48/48HP] on Oct 4, 2021 18:11:34 GMT -12
- As her question is not answered, Kem focuses in the present threat, the two-headed monster. She looks for a spot to attack it
[OOC: Initiative 5, Attack 1 (4AC, 8dmg), Attack 2 (rolled a 1, I have the sticks glued), Attack 3 (nat 20, 6 dmg +crit)y
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Post by DM Bob on Oct 5, 2021 4:12:03 GMT -12
While it initially looks wounded from Hurk's attacks, the skin of a magma drake is tough. A lot tougher than that of its normal jigsaw hide.
Both heads bite, accompanied by claws to either side of the twin heads. One chomps down, a bite that easily could have swallowed a smaller foe. Two claws strike solidly tearing deep into Silt Hurk's pudgy flesh. Its tail also lashes out, but luckily connects with the wall instead. (43 total damage to Hurk.)
Mak slips in between the massive melee, and touches the abomination, releasing his spell, one that could cripple a psion and cut them off from the Way.
He succeeds! (I rolled a 2 on my save.)
The monster begins to revert to its other form, the heads of Wyan and Sacha sneering and cussing to the orrery... they mock Heavens in a way. The others attack, Kri-kcht and Kem landing solid blows...
And that was when the lightning struck. (Hurk takes an additional 10 damage.)
The dragon-body stumbles, bereft of any animating force. Strangely, the heads continue to bicker, moan and insult while the rest of the body drops to the floor.
The remaining undead shuffle about as if uncommanded. The pterrax and your other friends keep the close ones at bay as you surmise the results of your actions.
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Post by Deleted on Oct 5, 2021 4:57:32 GMT -12
"Bag the heads before we detach them just incase they regain psionic ability. Let's clear these undead and see if we can't locate Dote Mal Paine."
Mak then channels his druidic magic into his holy symbol, transforming it into a flail of pure light. He moves toward the undead near Odrela's fallen form and swings for the fences at the nearest undead creature.
((Casts Holy Flail, lv3, Priest Spell Compendium. Init: 8 [roll of 2, casting time 6] Attack roll: 19 [Thac0 16, +2 bonus with flail, Hit AC-5] Damage roll: 11 [roll of 1, +10 from flail]))
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Post by Skrye [AC3; 48/48HP] on Oct 5, 2021 5:00:01 GMT -12
- Kem focuses her efforts in hitting the head of Wyan, as it was able to survive like that before the ritual - 'Now or never' - looking forward to leave the minimum chances to fate. Her red hair matched the crimson light from her sticks, like her bloodshed will to end this nightmare...
[OOC: Initiative 6, Attack 1 (AC -2, 9 dmg), Attack 2 (AC -6, 8 dmg), Attack 3 (AC 0, 9 dmg)]
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