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Post by DM Bob on Nov 12, 2023 12:02:21 GMT -12
This cold room smells heavily of mold, mildew and rot. In the center, a tile lined pit, perhaps once a shallow fountain or pool (imagine the amount of water! Foolish luxuries of a different age)... now filled with trash, debris and at least a trio of skeletons. Two are in badly corroded armor and the other in rags. Hard to see what else without moving closer. Smashed urns and pottery are scattered outside the defunct depression.
On the far wall there is a stack of debris, once shelving of some sort. Now collapsed. To the right of that on the same wall is a door.
The room is approximately 25' x 25'. The empty pool/fountain about 5 or 6 feet in diameter. Ceiling the same as the previous room.
No traps detected. Magic radiates from the two armored corpses... as well as the walls - this will not change unless otherwise noted for now.
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Deleted
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Post by Deleted on Nov 12, 2023 12:06:22 GMT -12
Chat'cho immediately suspects a 'they get up' trick from the two prone skeletons, and isn't quite sure what to do about it. Skeletons likely indicate they've been dead for more than a year, which means Speak With Dead certainly won't work. Carefully, she advances across the room, taking it step-by-step as she approaches the remains. She's interested in exactly what the metal armor once was, and hopes there won't be any trouble from the owners.
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Post by Attilius on Nov 12, 2023 12:15:59 GMT -12
Attilius will flank (starboard) the kreen priestess giving her the protection of his shield. "Git your fire or sun spells ready. Mold might attacks us like it did in the tower..." he whispers to her.
He'll look at the armor and see what make it is and if he could melt it down and recliam/remake something out of the scrap.
[Armorsmith 9, rolled an 8 success!]
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Post by Quila Oris (John M.) on Nov 12, 2023 12:16:57 GMT -12
Quila hears a nearby wooden door’s squeaking sound and sees Chat’cho wander off by herself into another room. She will walk up to the entrance but not enter the room. Surveying the inside Quila focuses on her Locate Object again: what does that tell her now?
Later intent when the room seems more safe to enter: Quila will investigate the armor, and whatever the skeletons will have on them, to see whether there is any historical relevance. Some symbols, heraldry, recognizably historic items she has read about in some of Gruv’s dusty tomes she has pawed her way through over the years of her chronicling surveys.
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Post by Niachi on Nov 12, 2023 13:51:38 GMT -12
Niachi will a good look for invisible/hidden creatures in the statue room. He notes what his familiar is going.
If nothing is noted, he silently follows the half-giant into the fountain room. He takes time to look all around with darkvision and detect invisibility in all corners, and keeps his hands free.
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Post by AthasianLaborer on Nov 13, 2023 1:08:51 GMT -12
'Muiko will inspect the magic Justice statue, paying close attention to the pattern binding her. When he notices that the party has started entering the next room, he will poke his head in and scan the room with Detect Magic (casting again if needed, from the privacy of the statue room). Taking note of what school emanates from the armor (or corpses?), he relays that information to Attilius and Chat'cho as he enters, looking over the room once again.
If Necromancy is the school? 'Muiko gives the pool a wide berth saying "It's a good idea to destroy those corpses before they reanimate, death magic is upon them"
Otherwise, he skirts the edge of the po- er, pit and heading towards the opposite door while giving the pit a cursory gaze. As he passes, he will tell them what glows and what school it is enchanted with.
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Post by Skrye [AC3; 48/48HP] on Nov 13, 2023 8:29:55 GMT -12
- Skrye shrugs her shoulders and step in, looking to the broken pieces of ceramic and the statues, trying to find any unusual race petrified in the attempt and turning her head in the direction the blindfolded woman is looking at - 'What was she looking at?' - curiously turning her head to
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Post by DM Bob on Nov 13, 2023 13:25:32 GMT -12
Scrye determines that the statue is not looking at anything specific. She or it is technically stone blindfolded as well, making this doubly so.
The magics within the pit read as moderate enchantments to Muiko. Niachi does not see any invisible secrets in this room or when looking behind. His familiar stays close, a tad on edge.
Warnings of danger trigger all of the wards as soon as you step closer to the fountain. [Holding everyone at 10' or two squares on the map.] With his greater height, Attilius sees what looks to be a shield and maybe a spear underneath the trio of long decayed carcasses. They might be usable, and appear to be metal - either iron or steel. Any heraldry is facing downward. The rest of the pit is dirty and scummy, definitely the source of the smell.
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Post by Deleted on Nov 13, 2023 13:48:43 GMT -12
Chat'cho, noticing the sudden sense of danger, produces a soft hiss. "There is danger ahead. What shall we do? Engage the skeletons and destroy them?"
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Post by Coden Rokos (Jesse H.) on Nov 13, 2023 14:00:17 GMT -12
Coden brings up his shield and says, "So far we've seen traps and puzzles. This place isn't going to just give us a straightforward fight with a trio of animated skeletons. This will be a far more dangerous than it appears at first glance."
The Balician says, "The fountain is the centerpiece of the room... the obvious thing to explore. What a typical investigator here would do. And there's an obvious door... what if the fountain isn't broken?"
He glances back at the door behind him.
"Just how secure is that door? Is it watertight?"
He pauses and realizes that the term might flummox folks who are not used to dealing with pools of water, as his family had at their estate. (A decadent and wasteful luxury.)
"I mean... if the fountain starts to flood the room and the door suddenly locks, is the door a strong enough seal to trap us all in the water and drown us?"
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Post by Niachi on Nov 13, 2023 15:15:14 GMT -12
Niachi nods to Coden's question, staying in the middle between fountain and walls. He takes out his great club and places the tip along the open door we entered, to block it if it suddenly closes.
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Post by Attilius on Nov 13, 2023 16:29:39 GMT -12
Attilius slowly backs out of the room. "Watch it be some trash snake or worm..." He says as he grabs and picks up the closest statue (not the blessed one). He'll then stand at the doors edge and toss it into the fountain while having his shield at the ready.
If nothing happens, he'll do it again and again until there's over a ton of stone statues laying on top of the trash, debris and trio of skeletons. He'll then walk to the fountains edge, shield up to his eyes, and gouge at the ready...
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Post by AthasianLaborer on Nov 14, 2023 0:19:34 GMT -12
'Muiko nods as he listens to Coden and smiles as he sees Niachi chock the door "Yes, you sense danger, but what does the spell tell you of traps?" 'Muiko says as he looks directly at Chat'cho for the first time (of his own free will).
As Attilius moves to pick up a statue, 'Muiko gasps "What are you doing?!?! Don't use the statues! Use this door!" 'Muiko points forcefully at the chocked door as he stands in the doorway intent on not letting a statue get smashed "Maybe those two would help as well?" he says as he gestures towards the Bronze entry doors across the room "I'd wager that we could cover the fountain completely with them and if it did still fill with water somehow, then there's nothing in our way of escape?" 'Muiko looks at Attilius with the practiced look of a disappointed elder. [Elven "5 ceramic says its the skeletons and no trap"] as he sideeyes Niachi.
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Post by DM Bob on Nov 14, 2023 1:59:52 GMT -12
No traps are detected.
Tell me if you indeed begin start to throw statues after 'Muiko's warning. Also understand that the initial doors are still as difficult as ever to remove (Bend bar lift gates after a successful dispel) and perhaps more, given the fact that Scrye has her jerkin back and the lizard head is unveiled.
As far as the doors to this particular room, you can attempt a bend bars lift gates to try and remove them. They were lightly swollen or stuch when you entered, but not enough for you to have had much concern. But anything is possible in a Champion's tomb, especially when their brother is an insane death wizard.
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Post by Attilius on Nov 14, 2023 4:36:32 GMT -12
The half giant stops and puts the first statue down. "You're tellin' me that you're gonna bring all these guys back to life?" He waves his arm at the room. "If so, let's start-meybe they can tell us what's beyond dees rooms. Besides, that one door ain't gonna pin a tembo's nut sack down let alone whatevers lurkin' in dat fountain. We're gonna need the big bronze boys (he throws a thumb over his shoulder towards the first set of doors) but I can't dispel the magiks on them."
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