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Post by DM Bob on Jul 12, 2021 8:12:18 GMT -12
Life detection will work floor-by-floor here.
Camouflage could be attempted, there's sand and other things that could be pushed over the corpse.
Upon discussion, Yiska will turn to Pallia and grimace as she wipes sweaty dust from her brow.
"Take the staff from Hurk's body... if it keeps the same size that Mak had? You should have a better chance at defending yourself - just look at it. Abez. Hold the damned banner unless there's something to shoot, eh? Take the datchi from him too."
She then rifles about until she gets his continual light ball.
The elf-ess then points to Kem. "You. Next to me. Next time there's something to hit? You hit it. Kleys? Can you lead on? We'll have your back. Look. My brother is still being held by those ghouls under Bodach. Focus, damn it."
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Post by ascieszl on Jul 12, 2021 9:37:23 GMT -12
"I CAN, but I'd prefer not to. I'll check and open doors and you and Ken can go through first, yes?"
Kleys will listen at the door (66/33% - fail), and then if nothing is heard, open the door to the room with the webs (SW room on the map). He'll take a quick glance as he's opening the door, them move so Yiska and Kem can move through.
He will give it a 10-count, then, if nothing attacks/explodes/etc, he'll follow them in.
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Post by Coden Rokos (Jesse H.) on Jul 12, 2021 9:53:20 GMT -12
Pallia passes the banner to Abez and picks up the staff, unsure of how to hold it.
"I'm not really skilled in fighting with staves, so this is going to be a bit clumsy."
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Post by DM Bob on Jul 12, 2021 10:41:26 GMT -12
Picking the staff up, it gets slightly longer than before. It's lighter than you expect.
Yiska smiles.
"Hopefully you won't need to practice much. But if the Son of Nibenay used that?..."
"It should pack a punch."
***
You make it to the room the acid spiders once called home.
You enter it proper. A full investigation of the walls, floors, etc... does not show any secret doors, but...
There is a spyhole about 5 feet up in the north wall - probably looking from the space between this and the north room Hurk & Kleys fell into.
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Post by ascieszl on Jul 12, 2021 11:17:31 GMT -12
If nothing interesting/ concerning is found in the SE room, we'll move to the center-south room.
Listen at the door (53/30% - fail), Kem and Yiska, then follow if safe.
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Post by DM Bob on Jul 12, 2021 11:38:33 GMT -12
No noise is heard. You open the door revealing...
A once master suite, judging from the fine (yet dusty) furnishings and the few personal effects that still remain. Faded wall murals depict bountiful landscapes and farms, and a beautiful tower stands majestically over it all... among other buildings that intermingle between urban and verdant.
A large dark wood bed, with a matching nightstand to either side. One of the nightstand's to the right (west) has an ornate enameled red box sitting before a silvery mirror. A small table sits to your left, two heavy chairs the same dark wood sitting across from each other. A Three Armies board sits a top, apparently left mid game.
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Post by Coden Rokos (Jesse H.) on Jul 12, 2021 11:47:43 GMT -12
Pallia enters cautiously once the all clear is given, examining the wall murals curiously.
"How strange... truly another time. Was the world ever this... green?"
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Post by ascieszl on Jul 12, 2021 12:21:23 GMT -12
Kleys pops off a Detect Magic.
Checks the red box and both nightstands (west then east - if they have drawers vs. just being open tables) for magic and traps (Magic type: 73 - fail, 18 - success, 60 - success; Traps: 46, 59, 12 - each a success)
hp: 24; AC: 3 (Armor cast – lasts 14 of 14 hp) Spells per Day/Level Detect Magic – 4/day. 1st – 1/day, 2nd – 2/day, 3rd – 2/day. PSP: 41
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Post by Attilius on Jul 12, 2021 12:42:20 GMT -12
Upon discussion, Yiska will turn to Pallia and grimace as she wipes sweaty dust from her brow. "...Take the datchi from him too." Kem was already wielding the Datchi club (HurK lent it to her awhile ago)
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Post by DM Bob on Jul 12, 2021 13:23:25 GMT -12
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Post by Deleted on Jul 12, 2021 15:58:06 GMT -12
Mak will cast Detect Life ((Lv.1, Priest Spell Compendium, 60' radius, 16 minute duration)). After scanning this level he'll walk up and down the stairs to make sure there is no other life in the tower in the levels they've already cleared. Any signs of life he finds he'll communicate their number and location to the party.
((Mak 42/42hp, AC 6, Spells Remaining: 1st: 4/6 2nd: 5/5 3rd: 4/5 4th: 0/3))
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Post by Skrye [AC3; 48/48HP] on Jul 12, 2021 22:07:37 GMT -12
- I like this new Yishka - Smiling to the elf maiden - maybe the Son of Nibenay was trained in its use, but those extra arcane abilities might be only unleashed by someone in the same 'trade' - remarking it slightly more - I'll use my singing sticks and the Datchi only if the foe is fearful, as I'm more experienced with them - Kem gets ready with them to attack and protect Kleys from any possible awaiting foe
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Post by DM Bob on Jul 13, 2021 7:09:45 GMT -12
The magical detection reveals two things in this room.
On the west wall, one of the frescos radiates alteration magic.
To the east, something radiates enchantment about a picture of a temple.
The box and mirror do not show any dweomer.
It is after Mak turns about, that something crazy occurs!
Three baby-eating tembo materialize out of the ether in a puff of smoke to each side and the front of the bed!
They seem as surprised as you are and look ready to attack!
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Post by Skrye [AC3; 48/48HP] on Jul 13, 2021 8:00:57 GMT -12
- Kem gets ready to attack to them, using the sticks to perform her two swinging attacks to hit 2 different ones, with the intention to grab their attention on her
[OOC: Initiative 2, 1st attack hits 5AC for 8 bludg, 2nd attack hits -1AC for same damage]
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Post by Deleted on Jul 13, 2021 8:19:25 GMT -12
Mak remains at the rear of the party near the stairwell and casts Hailstone (Lv.2, Priestly Spell Compendium), launching 4 large chunks of ice into one of the Tembo Kem is assaulting, hoping to catch at least one of the tembo (if not both) within the radius of icy sharpnel at the hailstones detonate on impact. "Where'd these beasts come from?!?!"
((Auto Hit, Range 11 yards, Damage 4d4+4: 13 damage, others within 1 yard of target take 4 damage from icy explosions.))
((Mak 42/42hp, AC 6, Spells Remaining: 1st: 4/6 2nd: 4/5 3rd: 4/5 4th: 0/3))
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